Traditionally, when I start a campaign, I assume that one of the pilot-type characters already has a ship. The way I handle this: they begin with Obligation (Debt), and they get to choose their ship within reason. Since my groups are usually three to four people, I don't mind letting them decide on a wide variety of freighters available.
However, the game that's starting next week will be six people, so I'll be doing it a little differently. First of all, I'm not sure who will have Piloting (Space); I know we'll be having an Ace in the crowd, but since he's with the Alliance, I already have a plan for him. If he's my only pilot, I have a backup plan.
The other aspect to consider is that, given a six person game starts characters off with only 5 Obligation, my inclination is to only let the pilot choose between really cheap, awful ships. So, I've come up with a system: for every additional 5 ranks of Obligation the pilot takes, he or she can move up one tier of ships. The tiers I've developed are:
At 5 Obligation: choose between a YT-1000 (from Enter the Unknown ) or a Firespray System Patrol Craft, both at base level.
At 10 Obligation: choose between a YT-1300 or a GHTROC 720 (EtU), both at base level, or between a YT-1000 or a Firespray System Patrol Craft, either with a one-hardpoint modification.
At 15 Obligation: choose between a YT-2400 or a Wayfarer-class medium transport, both at base level, or between a YT-1300 or a GHTROC 720, either with a one-hardpoint modification, or between a YT-1000 or a Firespray System Patrol Craft, either with a two-hardpoint modification.
My questions are thus:
1.) Is this fair?
2.) Do the modifications for higher Obligations make sense?
3.) Is this in line with the rules?
That last question is mostly due to the phrase "Player Characters cannot gain more additional Obligation than their original starting value," with regards to Table 2-3 in the core rulebook. Obviously I'm willing to flaunt the rules in favor of a better gaming experience, but if doing so will severely break the game, I'll not do it.
Of course, it might be moot anyway if nobody but the Ace is a pilot. In that case, the Hutt lord they'll be working for at first will loan them a ship, and the pool will be much more limited.