New to this. Feedback most welcome.

By Spaceman91, in X-Wing

Hi as the title says I'm new to x wing list building. I have played a few games and I really do love this game. These lists are from things I have found seem to work. Please feel free to tell me if you think I'm wrong.

Rebel:

Wedge + R5 astro 30pts

Red sqd pilot 23pts

Red sqd pilot 23pts

Dagger sqd pilot 24pts

Imperial:

Darth Vader + cluster missiles 33pts

Dark curse 16pts

Backstabber 16pts

Black sqd pilot 14pts

Saber sqd pilot 21pts

So thoughts?

Hi as the title says I'm new to x wing list building. I have played a few games and I really do love this game. These lists are from things I have found seem to work. Please feel free to tell me if you think I'm wrong.

Rebel:

Wedge + R5 astro 30pts

Red sqd pilot 23pts

Red sqd pilot 23pts

Dagger sqd pilot 24pts

Imperial:

Darth Vader + cluster missiles 33pts

Dark curse 16pts

Backstabber 16pts

Black sqd pilot 14pts

Saber sqd pilot 21pts

So thoughts?

both squads r solid imo.

i like that u r using Pilot Skill 4 pilots in both lists - they r rather underrated as they fire before most rookies (that are not boosted with something like Swarm Tactics)

R2 Astromech > R5 Astromech, id suggest a straight swap there as its really good to be able to get rid of stress on Wedge but using turns that make him less predictable. For example after a K-Turn you can use a green 2 turn :)

For ur imperials list it would be nice to find room for swarm tactics on vader (having two ships that fire at PS9 is really good).

Do you have Howlrunner? She is a must play in any imperial list with 4+ ships in it. If you do id suggest...

Darth Vader/Swarm Tactics + cluster missiles 35pts

Howlrunner/Swarm Tactics 20pts

Academy pilot 12pts

Academy pilot 12pts

Academy pilot 12pts

Academy pilot 12pts

This imperial squad was played by Hothie and won the 1st World Championships

If u dont have Howlrunner Id go with your original list. Its solid.

Edited by The_Brown_Bomber

I think howl comes in the tie box (which is getting ordered tomorrow) so that should be fine. I will need to get a y wing for the r2.

What do you have to work with?

I guess I also question the use of R5. It may help mitigate certain criticals but you're still left with the hit and it only works part time as not all the criticals are "ship" criticals. Can't really argue with the rest of the squad as it is all solid if unspectacular.

I wonder if the Imperials aren't just a touch soft. Not as many attack dice as the rebels or as many hull/shield points to go through although there is that evasion dice advantage.

I would say that if you are flying these squads against each other I think you're over paying for the PL 4 ships. At least on the Rebel side assuming the Imps get initiative; you may be a counter attack if destroyed but otherwise you could go with cheaper ships and have points for upgrades of some kind.

All I have at the mo is starter box, 2 x wing, b wing and an interceptor.

Edited by Spaceman91

On your Rebel list I'd personally drop one of the pilots down (a Red to a Rookie) so you could add Fire Control System to your B-Wing: getting a free Target Lock after an attack is wonderful for shooting down more annoying targets, or if you continue to focus on one craft until it is destroyed. But yeah, use an R2 instead of R5 units: R5 is just slightly more appropriate for Y-Wings but R2's will get more use.

Your Imperial list is fine at the moment and is cool for adding more pilot skill than usual. I personally really like Backstabber and Dark Curse for making your opponent rip their hair out if you can get in a good position, but either Howlrunner or Mauler Mithel isn't a bad swap out for some pilot skill on your Interceptor either.

All I have at the mo is starter box, 2 x wing, b wing and an interceptor.

To make the Imperial squad I'm seeing a starter plus Fighter, Advanced, and Interceptor Expansions to get the five ship's listed. That would allow Howlrunner and a pair of Black Squadron Pilots to be used instead of the listed TIE; you could then downgrade the BSS to Academy Pilots and put Swarm Tactics on the two elite pilots allowing the lowly TIEs to shoot earlier.

Going on what has been said so far rebel list is fine (r2 instead) but the imperial list could use some work. So that said my order to finish the list should be 2 ties and an advanced?

Going on what has been said so far rebel list is fine (r2 instead) but the imperial list could use some work. So that said my order to finish the list should be 2 ties and an advanced?

I'm not sure. I may have misread some things but I thought the lists were things you actually have and you wanted to work within those constraints. You're Rebel list has 3 X-W and 1 B-W which is easily covered by your Core, X-W x2, B-W collection. Looking at the Imperial list the minimum you need to build what is listed is the Core plus one each first three TIE expansions (no Bomber); based on your collection you would need ONE TIE-Fighter expansion to get Backstabber off the original list and one Advanced to pick up Vader.

The big things you get in the TIE Expansion over the Core are Backstabber and Howlrunner (and some other less used unique pilots) and a Swarm Tactics upgrade card should you want to use it. Other than that it is often more cost effective get get TIEs from the Core set.

Going on what has been said so far rebel list is fine (r2 instead) but the imperial list could use some work. So that said my order to finish the list should be 2 ties and an advanced?

I'm not sure. I may have misread some things but I thought the lists were things you actually have and you wanted to work within those constraints. You're Rebel list has 3 X-W and 1 B-W which is easily covered by your Core, X-W x2, B-W collection. Looking at the Imperial list the minimum you need to build what is listed is the Core plus one each first three TIE expansions (no Bomber); based on your collection you would need ONE TIE-Fighter expansion to get Backstabber off the original list and one Advanced to pick up Vader.

The big things you get in the TIE Expansion over the Core are Backstabber and Howlrunner (and some other less used unique pilots) and a Swarm Tactics upgrade card should you want to use it. Other than that it is often more cost effective get get TIEs from the Core set.

Edited by Spaceman91

That certainly does help clear some things up if you are asking how to expand your collection.

I guess the thing I'd say about that is if your Imperial collection consists of a core set and an Interceptor you may also want to know what else can get you some BANG there with the fewest added ships. Adding a TIE Fighter expansion is almost a must (unless you can get someone to give you their extra unique pilots - maybe you could trade your extra rebel uniques) but from there I'd maybe recommend a Firespray (Slave 1) instead of two more fighters. It is a very potent ship although it may get used a bit differently but it, the Interceptor, and three TIEs could make some nice squadrons. The Firespray also includes the Stealth Device upgrades (x2) which are some of the more popular upgrades especially on other Imperial ships.