Whats your best 100pt squad that uses at least one HWK-290?

By The_Brown_Bomber, in X-Wing

Iv been tinkering with this list...

Kyle Katarn/Blaster Turret/Recon Specialist (28)

Garven Dreis (26)

Rookie Pilot (21)

Blue Squadron Pilot + Advanced Sensors

This squad gets two free focus tokens per turn as long as Kyle takes focus as his action and passes one to Garven.

What is the best squad you have played or are testing that uses at least one HWK-290?

Well, I don't know if it's my "best" squad, or even if it's a good one; especially because I haven't won with it yet (I think I am flying it wrong), but here's one that I find interesting:

  • Wedge + R2-F2 + Stealth Device + Marksmanship (38 pts)
  • Kyle Katarn + Moldy Crow + Recon Specialist + Ion Cannon Turret (32 pts)
  • Dutch + R5-K6 + Ion Cannon Turret (30)

So the idea is that Kyle and Dutch dole out target locks and foci to Wedge, who now doesn't have to peform actions to get those. That frees him up to take actions to make him more defensive or more aggressive (R2-F2 or Marksmanship). Having a couple of ion turrets on the field hopefully makes for some easier targets.

The trouble is, when I have played this squad, Kyle is the first to go. I think I need to remember that he can hand out foci at range three, so I should keep him back a ways out of danger. Anyway, I like the theory of this squad.

Edited by FriendFive

Technicaly....

I have been toying with the idea of Rebel operative + Ion turret + shield opgrade

x4

I like Kyle in combination with Biggs and R2-F2

Allows Biggs to use his action on R2-F2 and still get a Focus from Kyle. Kyle (and the rest of the squadron) get the "Biggs-protection".

Recon Specialist and Moldy Crow usually ends up giving me more tokens than I'd ever use anyway (as the HWK sadly has no evade), so I usually only use one of them (though I tend to use the Ion Turret over the Blaster one).

- Biggs Darklighter + R2-F2 (28 pts)

- Kyle + Ion Turret + Recon Spec (29 pts)

------------------------------------------------------

Total = 57 pts.

That leaves you with 43 pts. to play, possibly two cheap ships (e.g. Rookie P. + Blue Sqd.) or one tooled-up thing (e.g. a basic Chewie with Draw their Fire or Falcon Title, or a decked out Wedge/Ten Numb, possibly extra Shield on Biggs, etc..).

Edited by John K

Rebel Operative + Blaster Turret x5 :D

JAN ORS SWEDISH RED NECK SQUADRON

Jan Ors with ion turrett

Bud: Redneck 13 (Red squad pilot)

Daisy-Lea: Redneck 14 (Red squad pilot)

Duke: Redneck 15 (Red squad pilot)

*ps we did not know that Jan was a girl when we started playing so used "him" with a swedish accent!!!*

The Rednecks fly forwards of Jan and engage the enemy with Jan giving one an extra die attack! He then Ions selected targets to get shot-up by the rednecks!!!

WEDGE SHOOTS SECOND

Wedge+PTL+R2

Roark+Ion

Blue Bwing

Rookie Xwing

Ive only lost twice with it and have won close to ten times I think.

Well, I don't know if it's my "best" squad, or even if it's a good one; especially because I haven't won with it yet (I think I am flying it wrong), but here's one that I find interesting:

  • Wedge + R2-F2 + Stealth Device + Marksmanship (38 pts)
  • Kyle Katarn + Moldy Crow + Recon Specialist + Ion Cannon Turret (32 pts)
  • Dutch + R5-K6 + Ion Cannon Turret (30)

So the idea is that Kyle and Dutch dole out target locks and foci to Wedge, who now doesn't have to peform actions to get those. That frees him up to take actions to make him more defensive or more aggressive (R2-F2 or Marksmanship). Having a couple of ion turrets on the field hopefully makes for some easier targets.

The trouble is, when I have played this squad, Kyle is the first to go. I think I need to remember that he can hand out foci at range three, so I should keep him back a ways out of danger. Anyway, I like the theory of this squad.

I can see where u r going with this list. The vulnerability of the HWK does make it a target at times. I think u have to keep it at medium/long range most of the time - easier said than done. I am no expert with this ship - have only flown it twice but i really like its versatility. imo if u load it up with upgrades they will just target it so u have to find a happy medium - tip the balance too much and it becomes a liability.

i am starting to look at double HWK lists, to see if they are viable - i havent seen any yet - which isnt a positive sign but i think if they r pared with enough firepower it could work possible 2x HWK and 2x X-Wings :)

Ok. Sshhhhh. This is my top secret build, that has been decimating players at my local play group (small exaggeration). Numbers are from memory so I might be a little off.

Jan 25, blaster 4, recon 3 crow 3 shield upgrade 4 (am trying chewy instead of recon) 39

Ibi 28, push the limit 3, hlc 7

Blue 22

Leaves 3 extra pts.

Pretty much Ibi is always rolling 5 with target lock focus. Hwk is getting target lock focus via stacked focus. The other blue fires 4 or even 5 when the opportunity presents it self (when Ibi does not have the best shot). Hawk with chewy instead of recon ends up with the same hit value as a bwing. Ibi one shots just about everything but large ships.

I like Kyle in combination with Biggs and R2-F2

Allows Biggs to use his action on R2-F2 and still get a Focus from Kyle. Kyle (and the rest of the squadron) get the "Biggs-protection".

Recon Specialist and Moldy Crow usually ends up giving me more tokens than I'd ever use anyway (as the HWK sadly has no evade), so I usually only use one of them (though I tend to use the Ion Turret over the Blaster one).

- Biggs Darklighter + R2-F2 (28 pts)

- Kyle + Ion Turret + Recon Spec (29 pts)

------------------------------------------------------

Total = 57 pts.

That leaves you with 43 pts. to play, possibly two cheap ships (e.g. Rookie P. + Blue Sqd.) or one tooled-up thing (e.g. a basic Chewie with Draw their Fire or Falcon Title, or a decked out Wedge/Ten Numb, possibly extra Shield on Biggs, etc..).

very nice. i like ur base ships alot. i agree about choosing moldy crow OR recon spec. both are overkill - u will never get to use those extra focus tokens.

i was thinking the same thing with chewie - although not giving him gunner seems like a bad thing. DTF seems like its made to support the rather fragile HWK but with Biggs in there u have some nice cover fire eh?

Im looking at the Blaster Turret and think it could be better than Ion Cannon in some situations - it potentially does more damage but u need to fuel it with focus so im a bit torn. My thinking is the BT turns ur HWK into and X-Wing that shoots 360 degrees (not entirely tru i know because the X-Wing has a superior movement dial)

from ur base of those two ship i think id go with Rookie Pilot + Blue Squadron PIlot...

- Biggs Darklighter + R2-F2 (28 pts)

- Kyle + Ion Turret + Recon Spec (29 pts)

- Rookie Pilot (21 pts)

- Blue Squadron Pilot (22 pts)

another variation of this would be...

- Biggs Darklighter + R2-F2 (28 pts)

- Kyle + Blaster Turret + Recon Spec (28 pts)

- Blue Squadron Pilot (22 pts)

- Blue Squadron Pilot (22 pts)

Edited by The_Brown_Bomber

WEDGE SHOOTS SECOND

Wedge+PTL+R2

Roark+Ion

Blue Bwing

Rookie Xwing

Ive only lost twice with it and have won close to ten times I think.

Nice! What setup and tactics do u use against tie swarms? split into two wings? ship placement?

Luke with swarm

Roark with ion turret

Blue

Blue

Leaves some room but you shoot with either a 12,8,8,4 or you shoot at 12,12,4,2. Its really nice when half your force shoots before the best the enemy has can.

Peeping Tom List

Biggs (25)

Roark + Ion Turret + Intelligence Agent (25)

Blue Sqd. with Advanced Sensors (25)

Blue Sqd. with Advanced Sensors (25)

I managed to win a local tourney my group ran with the following:

Kyle + Nien + Blaster Turret + Crow

Dutch + R2 + Ion

2 x Rookie Pilots.

The rookie pilots for some reason were largely ignored, which regularly left them shooting with TL + Focus. Kyle's and Dutch's pilot skills worked great with one another. Pretty consistently, I had both Xs and Dutch with TL and Focus turn after turn.

I managed to win a local tourney my group ran with the following:

Kyle + Nien + Blaster Turret + Crow

Dutch + R2 + Ion

2 x Rookie Pilots.

The rookie pilots for some reason were largely ignored, which regularly left them shooting with TL + Focus. Kyle's and Dutch's pilot skills worked great with one another. Pretty consistently, I had both Xs and Dutch with TL and Focus turn after turn.

i really like ur squad. all ships have 3 attack dice (ion i know can inflict max of 1 dmg but its versatility verus tie-fighters is very good). free target locks and an extra focus for the best positioned ship is really good. nice.

Ok. Sshhhhh. This is my top secret build, that has been decimating players at my local play group (small exaggeration). Numbers are from memory so I might be a little off.

Jan 25, blaster 4, recon 3 crow 3 shield upgrade 4 (am trying chewy instead of recon) 39

Ibi 28, push the limit 3, hlc 7

Blue 22

Leaves 3 extra pts.

Pretty much Ibi is always rolling 5 with target lock focus. Hwk is getting target lock focus via stacked focus. The other blue fires 4 or even 5 when the opportunity presents it self (when Ibi does not have the best shot). Hawk with chewy instead of recon ends up with the same hit value as a bwing. Ibi one shots just about everything but large ships.

Okay, people have to stop saying that Ibtisam gives you an extra die, because she doesn't. You can reroll one die, it doesn't add anything else.

Ibtisam.png

Ok. Sshhhhh. This is my top secret build, that has been decimating players at my local play group (small exaggeration). Numbers are from memory so I might be a little off.

Jan 25, blaster 4, recon 3 crow 3 shield upgrade 4 (am trying chewy instead of recon) 39

Ibi 28, push the limit 3, hlc 7

Blue 22

Leaves 3 extra pts.

Pretty much Ibi is always rolling 5 with target lock focus. Hwk is getting target lock focus via stacked focus. The other blue fires 4 or even 5 when the opportunity presents it self (when Ibi does not have the best shot). Hawk with chewy instead of recon ends up with the same hit value as a bwing. Ibi one shots just about everything but large ships.

Okay, people have to stop saying that Ibtisam gives you an extra die, because she doesn't. You can reroll one die, it doesn't add anything else.

Ibtisam.png

While you're linking pictures, you might want to take a closer look at what Heavy Laser Cannon does. A B-Wing with HLC will be rolling 4 dice at any range.

Edited by WonderWAAAGH

Ok. Sshhhhh. This is my top secret build, that has been decimating players at my local play group (small exaggeration). Numbers are from memory so I might be a little off.

Jan 25, blaster 4, recon 3 crow 3 shield upgrade 4 (am trying chewy instead of recon) 39

Ibi 28, push the limit 3, hlc 7

Blue 22

Leaves 3 extra pts.

Pretty much Ibi is always rolling 5 with target lock focus. Hwk is getting target lock focus via stacked focus. The other blue fires 4 or even 5 when the opportunity presents it self (when Ibi does not have the best shot). Hawk with chewy instead of recon ends up with the same hit value as a bwing. Ibi one shots just about everything but large ships.

Okay, people have to stop saying that Ibtisam gives you an extra die, because she doesn't. You can reroll one die, it doesn't add anything else.Ibtisam.png

While you're linking pictures, you might want to take a closer look at what Heavy Laser Cannon does. A B-Wing with HLC will be rolling 4 dice at any range.

Thank you.

Blaster Turret or Ion Cannon?

both have their uses. which is better?

Blaster Turret or Ion Cannon?

both have their uses. which is better?

I don't think you can objectively say that one is better than the other. It really depends on what your opponent is playing, how easy it is for you to generate extra focus tokens, and whether you can spare 5 points instead of 4.

Edited by WonderWAAAGH

Blaster Turret or Ion Cannon?

both have their uses. which is better?

I don't think you can objectively say that one is better than the other. It really depends on what your opponent is playing, how easy it is for you to generate spare focus tokens, and whether you can spare 5 points instead of 4.

yes thats so true. the 4pt blaster turret needs support from a card like moldy crow and/or recon specialist imo so while it IS cheaper than the ion cannon it needs another upgrade to ensure its effectiveness.

i am starting to look at double HWK lists, to see if they are viable - i havent seen any yet - which isnt a positive sign but i think if they r pared with enough firepower it could work possible 2x HWK and 2x X-Wings :)

As I ended up receiving 2 (more) HWKs for Christmas, I have been doing just this - coming up with a list that uses 2 of them. Haven't played it yet, but I'd like to try:

Kyle Katarn (Moldy Crow) - Recon Specialist / Ion Turret

Roark Garnet (HWK) - Blaster Turret

Horton Salm (Y-Wing)

Grey Squadron (Y-Wing)

I was looking for a bit of firepower and fun times with some survivability thrown in. Hope to fly it against my son soon and find out.

Edited by rym

Ok. Sshhhhh. This is my top secret build, that has been decimating players at my local play group (small exaggeration). Numbers are from memory so I might be a little off.

Jan 25, blaster 4, recon 3 crow 3 shield upgrade 4 (am trying chewy instead of recon) 39

Ibi 28, push the limit 3, hlc 7

Blue 22

Leaves 3 extra pts.

Pretty much Ibi is always rolling 5 with target lock focus. Hwk is getting target lock focus via stacked focus. The other blue fires 4 or even 5 when the opportunity presents it self (when Ibi does not have the best shot). Hawk with chewy instead of recon ends up with the same hit value as a bwing. Ibi one shots just about everything but large ships.

Okay, people have to stop saying that Ibtisam gives you an extra die, because she doesn't. You can reroll one die, it doesn't add anything else.Ibtisam.png

While you're linking pictures, you might want to take a closer look at what Heavy Laser Cannon does. A B-Wing with HLC will be rolling 4 dice at any range.

Thank you.

Jan give Ibtisam the extra die. Jan's ability is not limited to primary weapons, meaning that at range 2 or 3 the heavy laser cannon is five dice instead of four. At range one, the primary weapon that would be up to four from three is increased again to five. So yes, Ibtisam will be shooting with 5 dice most turns, AND rerolling a die even without target lock.

Have you considered Nien Nunb as a crew member? It makes it a little easier for Jan to clear stress.

Here's an option that has a little synergy. Not that much though.

99 points

29 points
"Dutch" Vander
R5 Astromech, Ion Cannon Turret
38 points
Ibtisam
Advanced Sensors, Push the Limit, Engine Upgrade
32 points
Kyle Katarn
Ion Cannon Turret, Recon Specialist, Moldy Crow

Here's another one, using the above Ibi and Jan combo, and an extra ship that could easily be changed out, but I wanted an a-wing, so it's there.

97 points

34 points
Jan Ors
Ion Cannon Turret, Nien Nunb, Moldy Crow
41 points
Ten Numb
Fire-Control System, Autoblaster, Marksmanship
22 points
Green Squadron Pilot
Push the Limit

there's room for some changes though...

Edited by yoink101