Hey guys,
Related to some of the conversations about the uselessness of starship speed I started getting worried about one of my players. He took Improved Full Throttle and bought the engine improvement for the ship. So I started looking forward as to what I can do to utilize his speed. First is to run Taming the Dragon, second is lots of chases, and third is blockade running.
Problem is I'm not sure how to run a Blockade encounter. My first thought is that I would back off from straight combat rules and say that the PCs have to move through generalized area fire and turn to stellar phenomena and then hit the ship with an attack from one of the capital ships if the check fails (probably base damage of one of the guns, but deciding how deadly it is comes after deciding how I'm going to run it in the first place).
Problem is that this penalizes higher speeds rather than necessitating them. I could go and say it takes X checks +1 check per speed below a certain number (5 or 6 or whatever) but I'm not sure this is the most elegant solution. I'm not sure any of that is particularly elegant.
I looked at just straight chase rules with an incoming then outgoing chase, but if I read them right, it seemed too easy since capital ships can't punch it and would start stationary.
Tl;Dr: If you wanted to let your PCs run a blockade, how would you set that up? Rewarding a high speed and high Piloting roll is essential.