Official Co-Op Descent with no Overlord

By Wuyley, in Descent: Journeys in the Dark

Found this over at BGG. Apparently it was posted briefly on here and then pulled. Take from it what you will.

Edit: Cached Link

http://webcache.googleusercontent.com/search?q=cache:ZfkD1cCLo-kJ:www.fantasyflightgames.com/edge_news.asp%3Feidn%3D4569+&cd=1&hl=en&ct=clnk&gl=de

As you begin your journey into the dungeon, corpses that lined the floor begin to writhe to life. Behind you, near the sealed entrance, monstrous beasts appear from the shadows. You must stand or fall together!

Fantasy Flight Games is proud to announce the addition of Descent: Journeys in the Dark Second Edition to our Organized Play program in 2014! Soon, you’ll be able to enjoy a brand new Descent cooperative experience by talking to your local retailer about ordering a 2014 Season One Descent Game Night Kit.

The Organized Play program introduces a new, cooperative variant of Descent for you to experience. In a normal game, one player controls the forces of the overlord, attacking the heroes with monsters and Overlord cards. The cooperative variant of Descent introduced by Game Night Kits, however, presents one to four players from your community with a unique new way to play Descent, pitting you against evil in the realm of Terrinoth.

How Does Descent Work With Organized Play?

In the 2014 Season One Game Night Kit for Descent: Journeys in the Dark, you will find a new adventure, Forgotten Souls, enabling one to four players to experience a mini campaign over the course of a single evening.

When playing Forgotten Souls, you and up to three friends follow a twisting path, working through a series of rooms, passing tests and battling monsters in a quest to escape from the clutches of the bloodthirsty dragon Tharn. Every room is represented on an Exploration card, which features special rules and conditions that must be met for the heroes to advance. Once a room is complete, you will open the door. Then, a new Exploration card is drawn, and a new room is revealed with monsters and dangers for you to face.

After a room’s objective has been completed, either by successfully accomplishing your gaol, or failing to reach it, you will move on to a new room, generated by drawing a new Exploration card. Monsters and tokens are placed in the room matching the revealed Exploration card’s entry in the Encounter Guide. After each of the heroes takes a turn, the Overlord Phase occurs.

When playing cooperative Descent, there is no overlord player, so the game’s victory conditions change. You win if you work your way through the deck of Exploration cards to reach and defeat the final main encounter. You must defeat the final main encounter before you run out of time, however.

In the cooperative variant of Descent, the overlord’s objective is replaced by the overlord track. A doom token and a fate token are placed at opposite ends of the overlord track, and you lose if the doom and fate tokens ever meet on the overlord track. Doom is an inescapable force that slowly progresses when the heroes fail encounters and in other ways. Fate, on the other hand, is a fluctuating force that the heroes affect both positively and negatively based on their progress. For example, whenever a hero is knocked out, fate advances by one, but by successfully completing a main encounter, you may be able to reset fate to its starting point.

The overlord track is not the only obstacle you must overcome in cooperative Descent. Monsters attack from the shadows, preying on the weak and keeping your heroes from achieving objectives. Rather than a human overlord player, Forgotten Souls uses cards to activate monsters and attack the heroes. Every Activation card contains actions for every kind of monster group in Forgotten Souls, and with ten Activation cards, you’ll never be certain how the monsters will react.

Although the pace of cooperative Descent is frantic, you’ll still have a chance to increase your character’s skills and find some loot along the way. You and your fellow heroes win the game if you complete the final main encounter, but two earlier main encounters grant experience points as a reward for victory. These experience points are spent immediately, securing new skills for your hero.

You’ll also be able to collect loot in Forgotten Souls by slaying monsters. Every monster you kill adds to the loot track, and when it reaches a certain point, Item cards are revealed and one is given to a chosen player. The more master monsters your heroes destroy, the more Item cards are revealed when you receive loot.

Even if you don’t attend a Game Night at your local retailer, the adventure included in Season One 2014 Descent Game Night Kits, Forgotten Souls, will be available to you via In-House Manufacturing after the kits are rotated out of circulation later in 2014. For more on the experience and themes in co-op Descent, here’s a word from developer Jonathan Boves.

A Word from the Developer

Exploration is a huge theme in the Forgotten Souls expansion. The heroes open doors and face new encounters on a constantly expanding map, never knowing what they’ll find in the next room. Not knowing what monsters and challenges await you keeps you on your toes and forces you to strategize constantly. More than once I’ve found myself saying “If the Trash Heap is next, we’re in big trouble!”

Activation cards are the heart of the cooperative experience, though. I based the AI system around the idea that monsters should always be doing something, even if their prime goal changes. For example, a ranged monster may be instructed to attack the furthest hero. The monster moves to gain line of sight to that hero, but can’t move far enough. Instead of moving again, it will attack a different hero that is in line of sight. So even though the monster didn’t reach its first goal, it’s still dealing damage to the heroes.

Something else I’m very excited about is the loot system. Each time a hero defeats a monster, tokens are added to the loot track. Once the track reaches a certain threshold, the heroes will draw from the Shop Item deck. Loot is gained immediately, without waiting for a shop phase, so you get to fight, loot, and keep on fighting. Spending XP works the same way: you spend it when you earn it. This makes Forgotten Souls gameplay very fluid and simulates a mini campaign.

What’s in the 2014 Season One Descent Game Night Kit?

Each 2014 Season One Descent: Journeys in the Dark Game Night Kit comes with everything you need to support up to four players in a cooperative new quest set in Terrinoth:

The Forgotten Souls cooperative adventure for Descent: Journeys in the Dark
Four cardstock playmats for organizing each hero’s materials, featuring places for Skill cards, conditions, items, hero tokens, and more.
Four translucent blue attack dice – one for each player
Four sets of six acrylic wound tokens – two ‘fives’ and four ‘ones.’
One sixteen-page rules sheet explaining how to play cooperative Descent: Journeys in the Dark
One eight-page info booklet
One promotional poster depicting Roganna the Shade and Augur Grisom moving cautiously through the Valdari Swamp

A copy of the Core Set for Descent: Journeys in the Dark Second Edition is required to use a Descent Game Night Kit. Either a player or the retailer must provide a copy.

Are You a Retailer?

If you’re interested in ordering a Descent Game Night Kit, you can do so through your distributor or through our B2B store. For more information on all of our Organized Play Tournament and Game Night Kits, visit the front page announcement!

Edited by Wuyley

If they keep expanding on this idea beyond just being in Game Night Kits, I'll definitely pick the game back up. I enjoy it normally, but it would've gotten a lot more play time had there been a cooperative mode for two players.

It would be an instant buy for me.

Could be fun. Curious to see more

The article looked good while it lasted, FFG must have read my mind (or my post in the future of descent thread).

Wow, so this is pretty awesome.

I guess I'm on pace to buy everything they make for Descent anyways, but making a Warhammer Quest-like rules expansion is definitely something I would want to get. The campaigns are actually decently long and take awhile to go through, but this game could use some additional ways to play.

some arts reminds me of RuneBound Midnight (for the dragon on Trash Heap)

but the real question is : why posting this, and after removing it ?

Probably just a mistake with the turn over of the year. They maybe have a sistem that auto uploads things at a certain time and having the year change to 2014 messed with it or something.

so, some sort of spoil, then. It's ready, but not ready to be published ?

Based on what was quoted in the OP, it sounds like this announcement was intended to be aimed at store owners and otehr businesses who might want to run the 2014 Game Night. I know FFG has a special account level for people who own gaming stores, etc. My guess is that this was only supposed to be visible to those accounts, but it was accidentally made visible to everyone (and then fixed.)

The rest of us will no doubt see something very similar when this Game Night is scheduled to actually happen.

I hope this will eventually be freely available to all of us to purchase soon! I guess it will be a Print On Demand add on.

Looks great.

Editted the original post with a cached link

I hope this will eventually be freely available to all of us to purchase soon! I guess it will be a Print On Demand add on.

Looks great.

How would a print on demand add on work with acrylic components? That seems prohibitively expensive for them to keep running.

Perhaps Forgotten Souls will be released as a print-on-demand and the other products will be released as their own add-on kit. This would be a good chance for them to provide additional green dice for those of us who are still waiting for them. ;)

Perhaps Forgotten Souls will be released as a print-on-demand and the other products will be released as their own add-on kit. This would be a good chance for them to provide additional green dice for those of us who are still waiting for them. ;)

from the newspage :

Even if you don’t attend a Game Night at your local retailer, the adventure included in Season One 2014 Descent Game Night Kits, Forgotten Souls, will be available to you via In-House Manufacturing after the kits are rotated out of circulation later in 2014.

no idea what will end up to buy later since there is more stuff in it than the usual POD-cards. if they can produce dice in-house now we might see more of them.

also, no date yet :mellow: but was about time for a pure descent co-op to show up - think I can wait a bit longer ;)

no idea what will end up to buy later since there is more stuff in it than the usual POD-cards. if they can produce dice in-house now we might see more of them.

also, no date yet :mellow: but was about time for a pure descent co-op to show up - think I can wait a bit longer ;)

My assumption was that the dice were just fancy versions of regular blue dice. You know, like how they make the fancy versions of certain Netrunner cards for tournament prizes. This you wouldn't need them for the expansion.

I hope this will eventually be freely available to all of us to purchase soon! I guess it will be a Print On Demand add on.

Looks great.

How would a print on demand add on work with acrylic components? That seems prohibitively expensive for them to keep running.

I bet the dice and acrylic tokens won't be included outside of the game night kits.

I hope this will eventually be freely available to all of us to purchase soon! I guess it will be a Print On Demand add on.

Looks great.

How would a print on demand add on work with acrylic components? That seems prohibitively expensive for them to keep running.

I bet the dice and acrylic tokens won't be included outside of the game night kits.

I assumed that would be the case... Wouldn't mind if I was wrong!

Made the point over on the geek but here too, why is COOP designed for organised play? Surely it fits more in with solo players and smaller groups? Organised play surely a new overlord vs overlord would have fitted having more players but maybe they are after a large gaming store carrot.

I like the idea but probably not for me, I have a general concern over the price of PODs I recently paid £23 for trollfens and £12.99 for MoMs the laboratory (which is the same I paid for all of the previous PODs) the POD only has enough cards for one map (a number of possible ways but still) Trollfens had board pieces monsters cards a dice and some adventurers. If I didn't love MoM I would say its way over priced in comparison. I understand it must be a lot more difficult to make a COOP but this looks more munchkin esk kick the door down kill all then move to the next room, so surely not that much balancing?

the extra dice if they are just sexy blue dice I prefer my current ones tbh they match ;)

Edited by Lilikin

Made the point over on the geek but here too, why is COOP designed for organised play? Surely it fits more in with solo players and smaller groups? Organised play surely a new overlord vs overlord would have fitted having more players but maybe they are after a large gaming store carrot.

overlord vs. player can have some huge balance swings, which imho prevents it - and I guess coop can be done at a much smaller (and shorter) scale than doing a campaign (while single adventures can be nice descent feels best when done as campaign).

but overlord vs overlord dungeon twister style sounds great as well!

YES!!! I would instantly buy this.

This would make any other dungeon delver obsolete (for me). I wouldn't even waste a thought on buying another one anymore, since this was the only aspect missing from descent.

I really hope FFG will make a regular expansion out of this. I am sure, it'll sell just as good as any other expansion, probably even better. So PLEASE FFG make a regular expansion out of this.

I am pretty sure, this would be the final nail in the coffin for making Descent the number 1 dungeon delver of all!!!

Made the point over on the geek but here too, why is COOP designed for organised play? Surely it fits more in with solo players and smaller groups? Organised play surely a new overlord vs overlord would have fitted having more players but maybe they are after a large gaming store carrot.

It's more about it being for "Game Nights" to bring new people in. A competitive game with the Overlord versus 4 others, especially when certain Overlord tactics may involve using his monsters to gang up on an individual hero, can be off-putting to a lot of people. Whereas it's really hard to take it personally when you're playing against a cardboard box. This is something that will allow people to experience Descent without the Overlord feeling like he might have to either take it easy on the heroes or risk alienating a new player. This scenario can be especially risky with new players when they don't fully understand the rules of the game yet.

If this helps bridge that gap and get the game on the table more often, I'm all for it. Once players get a feel for the basic rules of the game, they can then try out the competitive version.

Edited by griton

We would love a co-op rework of everything 2nd edition to date. The Overlord is our least liked mechanism in Descent 2nd and we much prefer co-op games.

Edited by Matthewabair