Hi All - a stupid question...

By Demax Reboban, in X-Wing Rules Questions

Hi everyone. Just started playing this with my son and am going to be introducing it yo my Warhammer buddy. Personally loving this game so far, very elegant rule structure.

Anyway, my stupid question. I've looked in the forum and read the book AND FAQ must have a blind spot for this...

Who picks which attack dice get evaded, or is there an order?

E.g. You roll 2 hits and 1 critical. I roll 2 evades. I want to evade the crit and a normal one, you want the crit to stand and the normal hits to miss.. How do you decide???

Cheers guys, loving this game and am VERY hopeful my WH mate gets into it.it would be a miracle, he doesn't like sci fi, but as much as I like WH I'm yearning for a more tactical challange, WH after a few years, has it's limits!

Regular hits come off before criticals... it's in the main rule book.. though I couldn't tell you which page at the moment.

So in your example, you would evade the 2 regular hits, and then take the critical.

If your ship has shields, this would take a shield off your ship.

If you have no shields, then the crit takes effect

Edited by oneway

Yeah I too forget the page off of the top of my head and am too lazy to go look at the moment, but oneway is right. One of the primary rules is that hits have to be cancelled before crits, through whatever means (evade dice, evade tokens, spending a focus on defense, etc). The crits are the rarer results, but are also by virtue of that rule the ones that tend to sneak through your defenses and ruin your day. =D

Just also remember that crits only apply to your hull - if you take a critical hit result on an attack die, and you still have shields, it just knocks off a shield like a regular hit.

Page 12 point 6 - Compare Results.

Rules booklet, page 12, Section 6. Compare Results, last sentence of the second paragraph:

"All hit results must be canceled before any critical results may be canceled." (Bold in original).

Wish i could say i knew that from memory, but that would indicate a problem, right?

Thanks Vanor, and Gullwind... some of us are a bit lazy today.. lol

Also.. no stupid questions... when first learning any question has validity... now... in a few months we may make a few comments on a similar question.. :D

Edited by oneway

Thanks Vanor, and Gullwind... some of us are a bit lazy today.. lol

Also.. no stupid questions... when first learning any question has validity... now... in a few months we may make a few comments on a similar question.. :D

For now, we're all just judging you silently. ;)

Don't worry about it - even in a fairly light rulebook like X-Wing, it's easy to overlook stuff, some of the stuff is organized poorly or seems to contradict from one section to the next. I know we've found a couple of important rules that are not explained well at all in the text - but are demonstrated or explained clearly in one of the examples given, which people tend to overlook when skimming trying to find something.

So lots of that kind of stuff comes up with new players, and as long as you're friendly and polite about it generally people around here are happy to answer. It's surprisingly rare around here to get one of those people that is all "oh, if only there was a way to search and find the eighteen OTHER topics asking that exact same question...oh wait, THERE IS :angry: "

Most people here are pretty helpful.

It's surprisingly rare around here to get one of those people that is all "oh, if only there was a way to search and find the eighteen OTHER topics asking that exact same question...oh wait, THERE IS

People like that shouldn't bother reading these types of questions then IMO. If you have an issue with newbies asking rules questions, then just don't read them. But telling someone to use the search is a waste of time for both them and the person who started the thread.

For one the search bar is not exactly obvious on this site, and second, it's can be hard to wade though all the other posts that may or may not actually have the answer.

I'd much rather have someone ask the same question that's been answered 15 times, and become a active member this community, then be dismissed by someone who wasted their time with bothering to respond in the first place.

I'll point out one exception to the "cancel normal hits first" rule.

That is when Auto-Blasters are used (maybe someone will show the card) because that attacks normal hits can NOT be cancelled by dice but if a critical is rolled it can be cancelled FIRST; this is important because an Evade token could then be used to cancel a hit result.

Someone gets shot with an Auto-Blaster the results are hit-hit-crit and then the defender rolls two Evades one of those Evades can be used on the crit but the two hits get through. If the defender has an Evade token that can be used to cancel one hit result.

Cheers guys. I think I was obsessing over it being in the evade rules...

I'm currently just messing with the game with my son but will need to be sharper with my mate!

On the flip side I may have a more balanced battle than my poor Ties getting brutalized by his Boba;-). Before he had critted two agility off me then target locked, following turn he focused too...seriously overkill! Ha.

Thanks guys.