How often is your group at >100 Obligation?

By HappyDaze, in Star Wars: Edge of the Empire RPG

True, the Empire would raise the bounty for such a Wookiee, just to make sure that he got put down. The longer he is on the run the more charges he will rake up, like assaulting law enforcement, private citizens, property damage, smuggling, illegal posession of a firearm, ... just to name a few.

If the bounty is too low to attract (good) bounty hunters than the Imperial Navy/Army will deal with him. And if they fail ... well, see charges above.

After a few run-ins with the Imps the bounty will go up.

I'm kinda repeating myself here.

But if one of those Wookiees tallies up a big number of kills (be they bounty hunters or not) his bounty would definitely increase. Killers are usually not looked upon in a kindly manner.

That depends on who the Wookiee kills and how he does it. The Empire is setting the bounty, so only crimes that increase the Wookiee's exposure to the Empire is going to matter. Publicly walking down the street of a core world is going to matter more than killing a few ruffians in the Outer Rim.

It's also not the job of the Army or Navy to hunt down bounties. The Empire has a law enforcement arm that takes care of such issues. In much the same way that your typical smuggler needs to worry far more about customs than the navy, wanted marks typically don't get chased by the military unless they are military targets (like Rebels).

Are you seriously putting forth that killing multiple bounty hunters would not increase a mark's bounty?

Are you literally saying the Empire sets the bounty?

Are you really making a case that a large part of the Empire wouldn’t really care whether someone with a bounty on his or her head is in their vicinity?

Did you not watch Star Wars? Have you not seen The Empire Strikes Back? Was it not Jabba who put a bounty on Han’s head? Was it not Darth Vader who hired Bounty hunters to go after Luke? Was it not an admiral who balked at the idea of using Bounty Hunters to look for wanted folk when they could easily do it themselves? No need to add the „ unless they are Rebels” caveat. The goal posts were in no need of being widened any further.

Your post comes off as rude. Is that your intention?

To be honest I shouldn’t have added that last sentence. That was rude indeed.

I actually just wrote a larger reply in a different thread that might go towards explaining why I reacted as I did.

We need to make a difference between the various kinds of bounty (imperial, public, or illegal)

The Imperial Army and Navy do their part in law enforcement.

Since most security for the hyperlanes or in space in general comes from patrolling Imperial ships a wanted person has a decent chance of running into them.

How he gets past them is his own problem.

If he is wanted for crimes in Imperial space and they identify him than he is in for a run for his money. The damage and death he causes in his escape will influence his bounty. The more the more.

If it was only a public bounty (posted by corporations in accordance with the laws governing bounties) he could get a second Imperial bounty for murder and such.

Illegal bounties tend to get higher when you manage to evade/kill the other hunters. It is a matter of prestige (and honor) for the criminal organisation that dissenters/traitors get punished swiftly and severly.

Take Han Solo as an example: He originaly had an illegal bounty on his head (Jabba the Hutt), but after aiding the Rebells and destroying the Death Star he got another bounty on his head (Enemy of the State). So far he had evaded those by not getting caught/identified on his smuggler runs.

So stay true to the eleventh commandment: And you shall not get caught.

Edited by segara82

Our group is at 80 and is really eager to work it down to a more 'relaxed' level of about 40. They have been hit by obligation coming into play 3 sessions in a row now and were unable to speak to anyone of importance on board the Wheel seeing as their reputation kind of made the official administrators wary of dealing with them.

Do you just ignore or handwave this?

Edited by bladerunner_35

Our group is at 80 and is really eager to work it down to a more 'relaxed' level of about 40. They have been hit by obligation coming into play 3 sessions in a row now and were unable to speak to anyone of importance on board the Wheel seeing as their reputation kind of made the official administrators wary of dealing with them.

This is interesting. So far no one else has really mentioned the negative (of positive depending on your point of view) impact Obligation has on reputation.

Do you just ignore or handwave this?

Are there rule suggestions for this?

Our group is at 80 and is really eager to work it down to a more 'relaxed' level of about 40. They have been hit by obligation coming into play 3 sessions in a row now and were unable to speak to anyone of importance on board the Wheel seeing as their reputation kind of made the official administrators wary of dealing with them.

This is interesting. So far no one else has really mentioned the negative (of positive depending on your point of view) impact Obligation has on reputation.

Do you just ignore or handwave this?

Are there rule suggestions for this?

Can't give you an exact page ref right now but it's in the GM chapter on Obligation.

Basically the higher Obligation the higher infamy of the group. At 60-70 or so respectable officials and politicians will refuse to meet with the group. At the same time the group might have a difficult time getting in close with a criminal organisation if they don't have a proven track record as criminals (meaning a high Obligation threshold).

Edited by bladerunner_35

That would be Table 9-3, on page 308. It also has a nice example to go with it.