What title card upgrades do you want to see in future expansions?

By The_Brown_Bomber, in X-Wing

I would love me some combat themed title cards.

Top Cover: This ship gains +1 attack when attacking a target that fired on a friendly bomber this round.

Rookie: This ship gains +1 defense when a friendly ship of PS5+ is within range 1. If this ship is destroyed, the nearest friendly ship immediately gains 1 stress.

Grudge Match: Must go on your ship with highest PS. First player to eliminate the other's highest PS ship adds +1 attack to his own for the duration of the game.

Or something like that. Inject some mini-scenarios or narratives into the typical dogfight.

edit: OoOoh!

Double Agent: Must go on a non-unique ship, PS4 or less, not belonging to your faction. Opponent uses this ship as their own. At the beginning of the third round, enemy agent reverts to true allegiance and returns to your control.

Edited by R22

Double Agent: Must go on a non-unique ship, PS4 or less, not belonging to your faction. Opponent uses this ship as their own. At the beginning of the third round, enemy agent reverts to true allegiance and returns to your control.

I would like a "Rouge Squadron" Title. It would not need to be unique (probably shouldn't be)

I don't know what it should do, there are lots of cool things it should do.

My suggestions is any ship with a "Rouge Squadron" Title can spend any focus token on any ship with a "Rouge Squadron" Title that is withing 2.

I just like the idea of the squadron being able to help each other.

I've been staring at the differences between Black Squadron and Red Squadron cards and thinking about why they do not have the EPS upgrades until it hit me X-Wings can take Astromechs. Which if you bend how you think hard enough are ship specific EPS's that are currently only available to the Rebels and X-Wings / Y-Wings.

If a "Rogue Squadron" Title Card was given similar to "Royal Guard" I would think it would read:

You may equip up to 2 Modification upgrades (instead of 1). You onlyequip this card if your pilot skill is "4" or higher (X-Wing only).

packaged with a new Modification card:

"Astromech Upgrade" - 4 points

Add (1) "Astromech" or "System" upgrade to the upgrade list. That upgrade costs 4 less points.

Note: added "system upgrade" due to current lack of non-unique Astromechs. hoping that some of the "system upgrades" get doubled up as astromechs in the future.

The problem with squadron title cards is that how do you keep track of who is in it? I don't think you should be able to put Garven in Rogue Squadron for instance since it wasn't even formed in his time. Otherwise it's no longer a title card but a kind of power up. Royal Guard works somewhat better since it is less well known. But the Rogues are rather storied. A reference card like the rules cards with a unit roster would be impractical, what about yet to be released pilots? It's cumbersome.

A Rogue title card also ends any idea of a generic Rogue Pilot Card. Note that RGI is a ship modification, not admission to a roster. A Royal Guard Pilot is already included. This works because RGI were specially outfitted TIE/Ints so you can apply them to whoever as long as the ship works. There is no 'Rogue Squadron X-wing,' it's a unit--not a ship type.

Rogue Squadron Pilot works. But as for a title card, it's more about the pilots than the ships. And the ability to 'level up' a pilot with a Rogue Squadron title card seems... a stretch and untrue to the Star Wars universe FFG is trying to honor.

What I can see working are linked title cards. Paired generic title cards would be neat and flexible. "Flight Leader" and "Wingman" in a single pack, each goes on a separate ship and it creates synergy between them. Leader gains +1 evade when within range 1 of Wingman, Wingman gains +1 attack. Leader must be higher PS, Wingman must be PS 6+. That kind of thing.

I mentioned a Title Card for Rogue Squadron so It would bee seen as Pilots "Transferring Into or Out of the Squadron"

and it's functionality should be exactly the same as "Royal Guard Interceptor" - ship can have 2 Modifications.

and that additional customization would make their X-Wings appear more "Elite" because it would have additional upgrade options of Shielding, Boosting, Armour, or a "Black Paint Job" making it "stealthy".

the Title card starting at PS4 and higher is to allow RP (Role-Play) builders to use regular Red Squad pilots or pretend Biggs Darklighter is his cousin Gavin.

If it was a "Rogue Squadron Pilot" card but the question is "at what PS should it be?" If it was at PS6, Garven being dead and not in the squadron while it was formed is also PS6.

RGI is PS6 sounds even more strange to have the standard non-unique Rogues with better PS than Pilots hand picked by the Emperor. IF they had a better PS than Garven just to exclude him and Biggs they would get to shoot at RGIs first and isn't Porkins projected to be PS7? so Rogues should be PS8 because Porkins was dead and not in the Squadron.

Anyway at some point FFG will probably give us a Tycho in an X-Wing, Gavin Darklighter, "Face" Loran. As they venture into the EU we will eventually get all the Named Rogues, Wraiths, Red Squadron members.

as for "Lore" consistency:

Wedge: "You are elite pilots and you are more than just that, but no matter who you are, or how good you are, you'll never be considered as good as Biggs or Porkins or anyone else who has died in service to Rouge Squadron. They are legends, this unit is a legend, and none of us are ever going to be able to be more then they are."

~Rogue Squadron

If Biggs and Porkins were considered honorary Rogues posthumously when they died at the Deathstar wouldn't Garven being Red Leader along with the rest of Red Squadron at Yavin also be listed as "Honorary Rogues" ?

TBH the Astromechs are getting little love. Which is why I also mentioned an Astromech Upgrade Modification card. Although now that I think about it that modification on say the Falcon or an A-Wing or Interceptor w/ Shielding combined with R2-D2 would be stupidly hard to kill. Maybe restricting the modification to "required - Astromech Upgrade".

Anyways R-units are just as important to Rogue Squadron as the Pilots. They're essentially "Crew member" slots and wishing some of the "crew" cards like some of the system cards were Astromechs. Y-Wings with a weapons engineer anybody?

As much as I want EPS options for my X-Wings and even Y-Wings it would take away from spending points on Astromechs unique to those ships.

Also does anyone know of any official rulings on using "Astromechs" as "Crew"?

currently the people I play with have agreed to house rule as "crew" for +100% points where unique ones like R2-D2 or R5-D8 cost +150% points.

The one other title upgrade I wouldn't mind seeing is 'Prototype Targeting System' for the TIE advanced.

I know at least one person on the forums things is a big fan of Maraak Stele (Hey, if you played TIE fighter it's a given), but less than impressed with his ability. Personally, I think the ability (which essentially gives you much greater control over the criticals you inflict) is a good one - the reason it's second-rate in game is that with a two-die primary weapon and a missile slot not a torp one, he's not great at actually doing any criticals to trigger it. Equally, vader is often seen using his extra action either acting as a squad leader or hooning around the sky with an engine upgrade for boost/barrel stupidity, rather than shooting people.

Some sort of 'targeting array' which allows you to swap a target lock for increased chances of causing criticals with a TIE advanced's lasers would be a nice way to improve the fighter without (a) making a card which can be put to more broken use elsewhere, (b) increasing the number of lasers (it shouldn't be any more heavily armed than a TIE), or © somehow improving the missile slot to turn the advanced into some sort of super missile bomber.