So before you start listening to the fear-mongers on how dangerous the move force power is, check this out.
In order to use move effectively you have to roll three light side points. One for the power, one for strength, and one for range (If your target was in short range why not use your lightsaber?) Given the random nature or force dice, even rolling six dice you may or may not get those three points.
That being said you still have to hit the target. a silhouette one object would be one diff die IF the target didn't have any ranks in adversary. Range defense would also be applied as it is a ranged attack. Still sound like a game changing force power? This is even more true for players who can stack dodge, side step, and other talents at the cost of strain (if I see a cargo container getting flung at me you can bet I will chew through strain to not eat that damage!) There is also no chance of crit or any special effects.
Now compare that to a blaster rifle. At nine damage it hits about as hard as a silhouette one object and has a chance to crit. It can reach longer ranges at higher diffs but that is greatly offset by loads of talents that reduce diff, add boost dice, improve crit roll, ect. Also, barring damage or reload, it can fire every round no questions asked.
So yeah there is a chance of dealing 40 damage but that far from a guarantee...unless you flip a destiny point and take two strain to use a dark side point....oh look, the dark side mechanic works, how bout that. Compared along side a simple and common blaster rifle, the overall effects are rather similar. I would also doubt the wisdom of someone who says "well in <insert previous version of rpg> there were these problems"