As an aside, have you played the Buffy RPG?
The Buffy & The Scoobies mechanic worked out pretty well. The trick was that they closed the gap between them quite a bit by giving the scoobies notably more action/drama/hero/edge/luck points.
So if you built a Buffy, or Faith, you got more points at character creation, but you didn't have nearly as large a pool of luck points, and IIRC luck points cost more for you to improve.
My experience is that it didn't work out that well. Since Drama Points were a limited resource that could only be refreshed by spending XP, the White Hats ended up being relatively stagnant as they had to keep filling thier tank on what made them special (or at least survivable). OTOH, the Heroes made minimal use of Drama Points and just kept upping Attributes, Skills, and Edges (or Merits or whatever) - permanent improvements that just kept widening the gap between them and the White Hats. This in turn made the White Hats have to spend their Drama Points more quickly just to keep up, and the vicious cycle continues.
Hmm. That does sound problematic. I guess our GM must have seen that as not good and houseruled that one. In our game drama points refreshed. So the Heroes would use them sparingly because they didnt have them very often, and the white hats would use them multiple times per session, allowing them to survive in very difficult situations despite lacking in raw capabilities.
For luck points to be a good balancing factor, they'd have to be renewable.
But if I was going to have Jedi just be better than the regular characters, I would try to make up for that somehow, likely by giving those regular characters a bunch of destiny points to make up for it.
Other options, as mentioned, include capping out maximums based on the amount of XP you have, and arranging for Jedi to get multiple powers, but have none of them exceed a ceiling, which would make jedi more versatile than regular characters, but not more powerful.
And option number three: just give everyone more Exp to build with. Possibly impose some restrictions on chargen.
Edited by Sylrae