Greetings, brethern.
I am going to open my second game group soon and I want to start them as volunteers for the Ministorum on Dusk. Every year or so, the local Cleric gathers some volunteers and travel to the small villages on the outskirts of his parishes. This time, he cannot do it himself. An old wound an the dreaded joint-rot keep him from traveling. So, he will send one of his initiates and some gathered volunteers (the pc) instead.
I know what to happen in the "main thing" (which I will not tell right now), but I want them to check on some villages before. The players are all new to the whole 40K setting and I want to set the mood and the feeling.
My request: please share some inspirational thoughts with my
My only idea so far:
One thing I came up with is a little village near an "earth-gas" field. The village is surrounded by a high razorwire trench (there are fierce predators around in the mists!), the people live from working on the fields (earthgas, mudberry and rice) while a tech-priest commands a group of servitores working in a gas plant. There, the gas is purified (by the servitores) and filled into pressuresized containers while some of it is used to generate electricity (the trench is under high voltage).
What the pc do not know upon arriving is that the village suffers a plague and the tech-priest decided to put it under quarantine. His servitores got a re-programming and function as guards now. They are ordered to leave no-one out. Unfortunately, the re-programming wasn´t that got. They won´t warn people coming in...
After arriving, the Tech-Priest will calmly explain the situation, but will refuse to allow the group to go. "We are all under quarantine. You cannot leave, there is a 19,56% Chance that you could spread the plaque even further" . They will be quickly surrouned by servitores with impromptu-arment, ordered to give up arms and "wait till help arrives". The Tech-Priest is sending vox casts on a regular basis and even sended a servitor skull to next village.
Unfortunately, the machine spirit of the vox receiver in the next village ceased to exist ("we are waiting for the Tech-Priest living in the village near the Gas Fields. He normally shows up once every two month") and they found the smashed servo-skull in the nest of a huge vulture-like creature in a dead tree near the way..
Now, the pc have the choice:
- fighting there way out (unwise)
- trying to reason with the Tech-Priest (hard thing indeed; his logic is that it is better for all of them to die then to spread the plaque. After all, every one of them is "tolertable loss compared to the spread of a plaque"
- trying to find a way to sneak out once they surrendered their weapons (which I hope they will do!)