Hey ive ran a few campaigns now, most used the beginner game and the beginner downloadable story arcs. But what ive found is that bwarn seems to be a bit out of balance with the other stats.
We have one player in the first campaign who abused it and was able to roll 4 yellow dice each time, not to mention when the storm troopers hit him and even the journeyman hunters he was only suffering about 1-2 damage after his soak. He was also able to cut thru 2-3 gamoreans in the first act with one swing using the minion chain rules.
So am i as a gm running this wrong or are players really supposed to be that powerful in this game?
Note that the other players had a much more difficult time. One went pure pilot and slicer with a bit of doctor sprinkled in and he got owned. Another went heavy agility for ranged rifles and while he hit hard at about 2-3 yellow dice he still could only take 2 or 3 hits from a rival or nemesis before going down.
I tried in my newest campaign with the new ppl to have everyone build evenly but we found that they were having a really hard time with the storm troopers and the journeyman hunters, and were getting frustrated.
Weve discussed it and had the idea to rebuild the characters, but split brawn so that it builds like its 2 stats.
IE u can buy 1 point of brawn to use for your offensive stats and abilities and before u can buy another point for offensive u must buy 1 point for defensive abilities and stats. This way it builds evenly and is harder to max as brawn is costing double to level.
Has anyone else been having a balance issue with brawn? It seems to me that the other stats are pretty balanced out but when it comes to brawn all someone has to do it throw all their points into brawn and then max out their melee specializations. then they just need to spend cash on decent armor and or sword and bam, they have an op practically jedi character.
So what do the more experienced gm's here suggest, should we stick with our house rules to balance out the brawn or am i just doing something completely wrong?
Also note the person who played the really op brawn character in the first campaign is playing the same thing in my new campaign. I has capped him at 3 brawn during the build which he was not happy about but he is still managing to roll 3 yellow dice when he swings his vibrosword.
So yeah any advice how to fix this would be greatly appreciated because i want the campaign to be balanced out and fun for the whole group. Not just one or two people who built combat heavy and always attack stormtroopers or elites when i warn the group of the danger lol.
(They r nice guys its just their playstyle is a bit unbalanced)
Also note i am running the official campaigns and we are into the downloadable beginner game content currently, after this well most likely run the adventure in the core book or the game master kit.