Well, i was planing an space encounter where the players get jumped by some pirates. And i was trying to figure out how sensors work, and how I would approach detection or surpise.. and it makes no sense as the rules are written.
On page 227 there is a nice explanation of it how sensors allow you in passive mode to see anything within your range band. When I look up the sensor range of the pirate fighters, the sensor range is the same range as the primary weapons. In fact, the players ship which has better sensors would be able to detect the pirates in passive mode before the pirates detected them. Then all the players would need to do is "punch it" take 2 moves, and be at medium range and never have the encounter.
Secondly, lets say the players want to scan a planet from orbit for a crashed ship (Beyond the rim) with active sensors they could do it at medium range, only if they were outside the atmosphere. But would have to be in the atmosphere to use them on passive mode.
Lastly, how in the name of the force are you going to be able to fight against a Capital ship, when you cannot even SEE it with your sensors until you are just out of range of your weapons, but well within theirs? in fact according to the rules you wouldn't know there is a capital ship out there in space until you almost run into it, or it starts firing on you.
Honestly, i think I have to take some gameplay from the X-wing video games and use this (minus any jamming or stealth systems being used):
Unidentified contact: ship silhouette, and maybe hull type at Extreme range, or at 2 range bands further then your sensor range in passive, and 3 range bands further in Active.
Confirmed contact: as above, but also class of ship, and maybe IFF (identification friend or foe) information at long range, or 1 range band further then your sensor range in passive, or 2 range bands in active.
Identified contact: as above, but active weapons, shields, etc. At medium range, or one range band further in active mode.
Transponder information: at close range only. Ship registry, hull number, ownership, and active scan will allow for limited information on cargo and crew