I've noticed a number of people suggesting capital ship 'edges,' as in a 36L x 2W flank portion of a SD or MC80. I personally think this is an interesting idea. You could either have it be an extension of the 36x36 zone so that it didn't actually take up play space or sacrifice 2 inches of it by having it overlap. A generic MC80/SD hull piece with upgrade options and specified placements/firing arcs, even if it was a flat 2D bracketing piece, would be interesting. You could even incorporate some extra width and provide a place for cards etc. to be placed.
My ideas:
1 Generic MC80/SD Edge piece
A single 2D edge piece about 3in wide and 36in long that sits OFF the play space and frames one side.
Features 3 evenly spaced compartment zones, each with template placement guides same as fighter bases extending into play area. Compartments are the size of a reference or pilot card placed horizontally.
New Capital Ship Pilot Cards:
MC80 Star Cruiser - Rebel
PS0
Energy: 10
Evade: 0
Hull: 15
Shield: 10
Actions: TL, Focus,
2 Crew, 2 Astromech, 2 Cargo, 3 Compartments
ISD - Empire
PS0
Energy: 10
Evade: 0
Hull: 10
Shield: 15
Actions: TL, Focus, Recover*, Reinforce*, Coordinate* (*All new actions listed in GR-75)
2 Crew, 2 System, 2 Cargo, 3 Compartments
New Capital Ship Reference Card:
Small ships that collide with capital ships are immediately destroyed. Large base ships roll 3 die for damage. Huge base/capital class ships immediately receive 1 critical hit. Compartments may be individually targeted and destroyed. Capital ship is not lost unless its base hull = 0.
New Upgrade Cards -- Compartments Capital Ship Only
Upgrade cards are placed onto the blank zones, thus becoming the chosen compartment. Backside features generic upgrade art and front has the image of the chosen upgrade with game text.
-Hanger Bay Capital Ship Only [2 Hull, 2 Shield]
Ships entering into this area either recover one shield or lose one damage for every turn spent here. Ships cannot enter into the hanger bay while stressed or moving at a speed of 3+. Ships exiting must exit with a 1 Forward from the compartment guides. Requires 4 energy.
-Turbolaser Capital Ship Only [3 Hull, 1 Shield]
Attack 3. Fires 2 speed tokens. May only target lock huge base/capital class ships. Requires 5 energy.
-Ion Cannon Capital Ship Only [3 Hull, 1 Shield]
Attack 3. Fires 1 speed tokens. May only target lock huge base/capital class ships. Requires 5 energy.
-Quad Laser Cannons Capital Ship Only [2 Hull, 2 Shield]
Attack 4, Range 1-3. May only target lock large or small base ships. Requires 3 energy.
-Tractor Beam Capital Ship Only [1 Hull, 1 Shield]
Attack 4, Range 1-2. Cannot use target lock or focus. Requires 2 energy.
New Compartment Reference Cards -- Capital Ship Only
Hanger Bay: Only 1 large base or 2 small base ships may be held at a time.
Turbolasers: Place one turbolaser token in the compartment guides. Turbolaser token immediately moves either 1 Forward or 1 bank. Afterward each token moves 2 Forward at the beginning of each movement phase. Contact with any ship, friendly or not, results in immediate hit. Focus actions cannot be used on small base ships. 1 blank die may be turned into a critical hit on huge/capital class and large base ships. 2 blank die may be turned into critical hits on small base ships.
Ion Blasts: Place one ion cannon token in the compartment guides. Ion blasts immediately move either 1 Forward or 1 bank. Afterward each token moves 1 Forward each movement phase. Contact with any ship, friendly or not, results in immediate hit. Focus actions cannot be used on small base ships. If they hit, ion blasts deal 1 damage and an ion token on capital ships, 2 damage and 2 ion tokens on all others.
Quad Laser Cannon: Measure range from firing arc on compartment card. - 1 attack against large base ships, -2 against huge/capital class ships.
Tractor Beam: Measure range from firing arc on compartment card. Ship immediately receives 2 stress and can only perform speed 2 or less manuevers.
Title Cards -- Capital Ship Only
Home One -- Rebel Only: May hold 3 small base ships at a time.
Mon Remonda -- Rebel Only: Ships may leave hanger bays at any speed.
Devastator -- Empire Only: Tractor beam may use focus.
Chimaera -- Empire Only: + 1 Attack to turbolasers.
Crew Cards -- Capital Ship Only
Admiral Ackbar -- Rebel Only Unique: PS + 4
Admiral Paellon -- Empire Only Unique: Your turbolasers may use TL on small ships.
I know this all sounds complicated but I think it would be easy to do. It's all cards and a sturdy 2D piece with template guides in the 3 compartment spots.
