Code of X-wing products

By Serpentarius, in X-Wing

Hey, just wondered the coding of expansion packs. Didn't see anyone else taking note in these.

Codes are:

(Game Core Set)

SWX01 - X-wing Miniatures Game Core Set

(Wave 1)

SWX02 - X-wing Expansion Pack

SWX03 - Tie Fighter Expansion Pack

SWX04 - Y-wing Expansion Pack

SWX05 - Tie Advanced Expansion Pack

(Wave 2)

SWX06 - Millenium Falcon Expansion Pack

SWX07 - Slave I Expansion Pack

SWX08 - A-wing Expansion Pack

SWX09 - Tie Interceptor Expansion Pack

(Accessories)

SWX10 - X-wing: Dice Pack

(Wave 3,5)

SWX11 - Rebel Transport Expansion Pack

(Wave 3)

SWX12 - HWK-290 Expansion Pack

SWX13 - Lambda-class Shuttle Expansion Pack

SWX14 - B-wing Expansion Pack

SWX15 - Tie Bomber Expansion Pack

(Wave 4?)

SWX16 - Missing!

SWX17 - Missing!

SWX18 - Missing!

SWX19 - Missing!

(Accessories)

SWX20 - X-wing: Starfield Game Tile Kit

(Wave 3,5)

SWX21 - Imperial Aces Expansion Pack

SWX22 - Tantive IV Expansion Pack

(Accessories)

SWXX - Star Wars Dice for Android/iOS

So seems to me that Wave 4 ships have been decided before the decided what ships they would include in so called Wave 3,5, because there are products missing in codes SWX16 to SWX19. Rebel transport has even lover code than any Wave 3 ships, so it has to be decided in pretty early state of planning of releases. If I assume right then wave 4 would definitely include 4 ships. =)

Edit 9.2.14. Wave 4 announced and the product codes were:

Wave 4

SWX16 - Z95 Headhunter

SWX17 - Tie Defender

SWX18 - E-wing

SWX19 - Tie Phantom

now the line of codes is unbroken. =)

Edited by Serpentarius

I have some tealeaves here. What can you tell from those? Maybe a tarot reading?

Wait the code for the Lamdba is SWX13? No wonder everyone has an irrational fear/hatred for that most beloved of craft. ;)

Seriously though, interesting analysis. I'm not sure it helps predict anything (for example SWX11 might have been reserved for a product that was cancelled and reassigned to the Transport instead of assigned early), but it does give a bit more insight to some of the behind the scenes for the production.

I salute your powers of deduction.

Edited by onebit

Well Hexis, I ain't no fortune teller, so those tealeaves serve you much better if you make yourself a cup of tea. ;)

Sure this won't help us to know what Wave 4 includes. It's just that the numbers dont lie. In industrial production you have to have strong reason if one need's to skip patch numbers. As far as I can see there is no reason to skip patch numbers here. So patchnumbers SWX16-19 are clearly reserved for some yet unseen releases.

So far all waves have included 4 ships with four successive patch numbers. The fact that there are four reserved subsequent patch numbers and an announcement from FFG (that we should think aces, transport and corvette releases more like as a wave 3,5 than a wave 4) tells imo that they have allready decided what four ships wave 4 will include and the planning has gone so far that they have giveng products patch numbers. Why else there would be a cap of 4 numbers if there wasn't products in planning?

Wait the code for the Lamdba is SWX13? No wonder everyone has an irrational fear/hatred for that most beloved of craft. ;)

Seriously though, interesting analysis. I'm not sure it helps predict anything (for example SWX11 might have been reserved for a product that was cancelled and reassigned to the Transport instead of assigned early), but it does give a bit more insight to some of the behind the scenes for the production.

Yeah, and that's why a White Void Bison crossing your path is 7 parsecs bad luck.

A New Hope was Episode 4... Look how long it took to get back to Episode 1...