I've noticed something that kind of bothers me about the rules. I listen to Order 66 and have heard all the podcasts with the designers and one of the things they talked about was that when someone rolls a Triumph that it is a scene changer. Something really good happens for the side that rolls it.
So why are there Talents in the game that use Triumphs for things of mediocrity?
Knockdown Talent - a very High point cost Talent that lets you spend a Triumph to knock someone over. Wow. This 25 point talent lets you make the opponent have to spend a maneuver to get back up.
Pin - another 25 point talent that lets you wrassle someone and if you spend a Triumph you get to immobilize them for a whole extra turn. Again, this is something I would allow without the use of a Talent and I would let anyone try to pin an opponent if they wanted without spending 25 points. It would be a nice change for them to try to capture someone without stunning them over and over (I'm sure that causes cancer).
Not only do these talents seem mediocre but they make me think that RAW that Triumphs are no where near as cool as I was lead to believe. My group has used Triumphs to destroy a blaster, or wipe out a ships shields. I heard of people using Triumphs to blast the controls on a door so the bad guy can't use it to escape. These uses are way more powerful than knocking someone down so why does it seem like the rulebooks are saying that I'm playing the game wrong?
So one might say, this is prerogative of the GM. I agree. But then it means there are very high level talents in the game that are pretty much useless. Anyway, I just wonder why this discrepancy happened in the first place.