I don't see the ship as an overpowered magic item, but a base, a shared resource that ties the players together, and a means to getting them from A to B. Yes, there are other ways to do that, but a ship is the simplest way, so that's the default.
Depends on what the players want. A player who wants epic heroic adventure isn't going to be satisfied with hunting rats in the sewers for coppers.
The one player in my group who doesn't play EoE feels that it goes against the strengths of Star Wars. SW is big and epic, and EoE makes you think small, and mundane. I don't agree with him, but I see where he's coming from. My players want to be Big **** Heroes, the Grey Mousers and Han Solos of the fringe, so that's what we play. YMMV.
Yeah I been thinking about this a lot...my opinion has been too narrow. There is room for epic and not everything has to be this grind from nothing.
Edited by Yivrael