New card idea: Scout Craft

By Millennium Falsehood, in X-Wing

Not sure what the title of the card should really be, but the idea is thus:

Replace the missile or torpedo slot with the Sensor slot. This could be a huge boost to the A-wing and Y-wing. On the X-wing it would make for some deadly fun with the Advanced Sensors card. Meta-wise, it would reflect how a few starfighters such as the X-wing were converted to scout ships with sensors replacing the torpedo launchers.

Would this be totally OP, or is there some real potential here for some interesting fun?

I actually have already heard some talk of sensors on the Let's Talk A-Wings thread where there were alternate model numbers that boasted slightly different benefits, like non-unique titles. That said, for flavour reasons, Sensor Jammer on the A-Wing would be really awesome. For the X and Y wings, it would be interesting to have them minus torpedoes but with FCS or the other two upgrades it could make for some pretty cool upgrade combinations. Since many people don't use temporary secondary weapons anyway (torpedoes) this might bring some more life to the sadly underused (though it IS being used) Y-Wing.

I rather see ship specific modifications and titles. The system upgrade card flat out seems like it would add almost too much flexibility, especially when more card for that type come out, I think it should stick with the few ships with advanced and varied enough electronics to use everything.

I wouldn't be opposed to allowing the ships to take certain ones though, advanced sensors on a Y or Jammers on an A without letting them pick and choose.

I would like at least the X-wing to have this ability though, because there is an electronic warefare/scout variant which does replace the torpedo launchers with scanners, antennas, and computers. If they can do this with the X-wing, they should be able to do it with any fighter in the Alliance (and the Empire). It could be a title, but I'd still like to see this ability somewhere. It would add a lot of flavor to the game.

An interesting idea but one with very broad applications. Were you going to have a cost to use this because the only ships that couldn't use this are the T/F, TIE Intereceptor, Shuttle (which already gets the upgrade), and HWK? Some have thought it would be good addition to an A-Wing or T/A even without costing those ships their missile slots but when you start putting them on the other ships is when things start becoming dangerous.

X-Wing: Torps aren't used all that often anyway so adding system upgrades can be a huge boon. On reason a B-Wing is used over an X-Wing is the SU so allowing the X to have one eliminates one more difference between the two ships.

Y-Wing: With two torp slots they'd still have one even if systems take up the other. People like trying to use Dutch with with R5-K6 which could allow a new TL so how much better would it be with a Targeting Computer guaranteeing a TL? In some ways the system upgrades are an answer to Droid upgrades and this demonstrates why.

B-Wing: Now it could add TWO System Upgrades. Hypermaneuvable and hard hitting.

Falcon: Is there a systems upgrade that wouldn't be a boon to this ship?

Firespray: Here you could get the upgrade, all of which would work well here as well, and still have a torp/missile.

TIE-Bomber: With so many torp/missile slots giving up one for a SU isn't much opportunity cost. Imperial B-Wing.

Allowing other specific ships to use SU by adding a title card my work but an across the board effect wouldn't work so well considering how much it would shake things up.

If the cost is sufficiently high, it might balance things out. It probably costs a lot of time and energy to re-engineer a ship to be capable of this (especially if you have to re-route data buses, rebuild the structural components, etc. to do this to the "real" ships), so perhaps a cost of 4 or 5 for such an upgrade, maybe even 6 depending on several factors.

Alternatively, it could be an X-wing or A-wing-only mod.

I'm really only throwing ideas out. It seemed like a cool idea to try and replicate the EW version of the X-wing.

While it is a potentially useful "upgrade" it is also really challenging to put a value on something that, by itself, doesn't add a single bit of function to anything. If it requires a torp/missile slot as well then it has an even higher opportunity cost. Of the four title cards we've seen two of them have no direct cost associated with them simply because they offer nothing by themselves but rather make it possible to spend more points on other things, the two cards the do something have a cost associated with picking them up.

In various threads talking about potential upgrades/updates adding system upgrades to the A-Wing and Advanced are often mentioned. I'll admit I could also see an X-Wing getting one but there I actually see it as part of a more extensive title (XJ3 model) that may include other things and possibly a direct benefit as well. I don't think we'd ever see a SU on a Y-Wing unless you get a "Longprobe" option which will probably have a cost associated with it. Aside from the Advanced I really don't see it ever being available for the Bomber as a SU is really more appropriate for some "next gen" assault craft.

Generally I think it'd be great to see upgrade cards that count as a different type of slot. Heck yeah.

Edited by DagobahDave

Generally I think it'd be great to see upgrade cards that count as a different type of slot. Heck yeah.

I think this ^ would be awesome, it could cost at least 3 pts and whatever you gave it would be an additional cost. That way it would be appropriate for the added boon even if the upgrade was cheap.

What if it was a SU add on card that was small-ship only? After all the 'Anti-pursuit Lasers' are a large ship only modification. I like the idea of making it necessary for the ship to have a missile or torpedo slot since a scout ship wouldn't be loaded for bear AND it limits it to the more advanced ships. It' not like TIE/F could jump in and out of systems on their own. I'm excited to see new SU cards in the future because it has potential in general to be really cool.

" I like the idea of making it necessary for the ship to have a missile or torpedo slot since a scout ship wouldn't be loaded for bear AND it limits it to the more advanced ships "? You mean ships like the ancient Y-Wings which aren't even good enough to allow their pilots to utilize Elite Pilot skills? Maybe with a big point tax but there are ships that could use a SU and still remain reasonable and then there are ships which would really become overpriced.