Being on fire and being pinned both force actions on characters (PC or NPC).
What if you're both at the same time? Which takes precedence?
ie, does being on fire make you immune to pinning for the duration?
Being on fire and being pinned both force actions on characters (PC or NPC).
What if you're both at the same time? Which takes precedence?
ie, does being on fire make you immune to pinning for the duration?
I would not say make you immune but I could imagen that being burned alive takes presedence...
From a psychological standpoint: fire is a primal fear!
I would not say make you immune but I could imagen that being burned alive takes presedence...
From a psychological standpoint: fire is a primal fear!
This.
In movies and books, people are often depicted as being (fatally) distracted from danger by the sudden intrusion of another danger. For example, the villain is pointing a gun at the heroes who want to capture him and then notices a snake closeby....
I have to admit I loled when I saw this heading. Regardless of the mechanical ramifications the first thought that came into my head was you're having a bad day......
I have to admit I loled when I saw this heading. Regardless of the mechanical ramifications the first thought that came into my head was you're having a bad day......
Indeed.
It was inspired by the suggestion of using a (heavy) flamer with the Hail of Fire comrade advance (OW, p. 85).
I think one of four things happen, 1. The effects follow one another. 2. The effects stack one another (e.g. they happen at the same time). 3. One effect takes precedence over the other effect, which in turn that effect is ignored all togather. 4. They suffer the effects of being on fire and automatically become pinned if they catch on fire, otherwise they suffer the pinning rules if they don't catch on fire.
1. I believe that once on fire your character worries about that and works towards putting themselves out and I would say that then they would take the pinning test afterwards at the first chance they get.
2. Onced hit by the Heavy Flamer they would take 1d10+5 E Pen 4 damage from the Heavy Flamer and take a Challenging (+0) Agility test to see if they are caught on fire or not. Success means they're not on fire and Failure means they are on fire and they immediently take 1d10 Energy Damage (ignoring Armour) and takes 1 level of fatigue.
Then they would take a Challenging Willpower (+0) test to see if they are pinned or not. Success mean not being pinned, Failure means they're pinned.
So once the character's first round of being on fire and pinned simultaneously begin, the character suffers 1d10 Energy Damage (ignoring Armour) and takes another level of fatigue from being on fire (Oh great, Karl is going to enjoy my burning face. :/). Then they take a Challenging Willpower (+0) test to see if they act normally that round, otherwise they will run around screaming from being on fire. Now their normal action is only a half action because they are pinned, so that means they have a half action to try and put themselves out or run for cover if they aren't already in cover.
At the end of their turn they can make a challenging Willpower (+0) test to over come being pinned.
3. In my opinion being on fire takes priority over being pinned, you would just ignore the pinning rules and suffer the fire rules.
4. If the character avoids catching on fire, even after taking damage from the heavy flamer, he then takes a pinning test. If the character catchs on fire he is considered to have failed his pinning test and must put himself out at first chance he gets and then to try and get to cover.
I would say that being on fire is sufficiently distracting, to say the least, that you would not really notice that you are being shot at.