Fatigue

By GauntZero, in Dark Heresy Second Edition Beta

A character gets -10 on all tests if he has 1 fatigue, but no penalties if heavily or critically wounded ?

Is that correct ? If so, does that make any sense ?

****...I really want that Beta1's fatigue back. The current fatigue is not good at all - to put it polite.

I don't understand how a slighly bit of fatigue makes you worse at stuff, but having blown of 2 fingers from a shot doesn't really make you "more handicapped" than that..

The Beta1 fatigue system were far superior than this.

I like the Beta1 Fatigue system too. I just replaced the structured time penalty, for fatigued characteristics, a -5 per point over.

Beta 1 wouldn't fit this system either, but it's ideas are definitely a step forward. Now it just needs to modified to Beta 2 style

I don't understand how a slighly bit of fatigue makes you worse at stuff, but having blown of 2 fingers from a shot doesn't really make you "more handicapped" than that..

The Beta1 fatigue system were far superior than this.

Well it seems like most of the Crit Effects that involve finger loss also involve a loss of Characteristic or even loss of the hand, so I don't know where you are getting that from

I've posted this a couple of times but I might as well dump it here too, it seems relevant.

To determine if a characteristic is fatigued, compare your current fatigue level to the characteristic's bonus. For every point that fatigue exceeds the bonus, tests based on that characteristic take a -5 penalty.

For example, if a character had 45 Agility and 7 fatigue, they would take -15 to all agility tests until their fatigue value changes.

I've had people comment that this idea would result in too much book keeping, but honestly I find it hard to agree, the math is simple enough that you can do it at a glance.

Edited by Tom Cruise

I've posted this a couple of times but I might as well dump it here too, it seems relevant.

To determine if a characteristic is fatigued, compare your current fatigue level to the characteristic's bonus. For every point that fatigue exceeds the bonus, tests based on that characteristic take a -5 penalty.

For example, if a character had 45 Agility and 7 fatigue, they would take -15 to all agility tests until their fatigue value changes.

I've had people comment that this idea would result in too much book keeping, but honestly I find it hard to agree, the math is simple enough that you can do it at a glance.

Yeah, thats the idea I had a while ago when discussing it with Gaunt. Except I had it as -10 per level, since theres no penalty at all until you hit like 5 fatigue on average. So it's fine at first, and brutal when it starts stacking up

Well I mean they can always do -5 per fatigue level to everything.

I've posted this a couple of times but I might as well dump it here too, it seems relevant.

To determine if a characteristic is fatigued, compare your current fatigue level to the characteristic's bonus. For every point that fatigue exceeds the bonus, tests based on that characteristic take a -5 penalty.

For example, if a character had 45 Agility and 7 fatigue, they would take -15 to all agility tests until their fatigue value changes.

I've had people comment that this idea would result in too much book keeping, but honestly I find it hard to agree, the math is simple enough that you can do it at a glance.

And once you're over the threshold, you just keep adding to it; I agree, it's an extremely easy system and it's relatively self-contained. It makes no sense to me why they wouldn't keep it.

The old Fatigue-system was incredibly boring, unthematic and extremely light-weight, making Fatigue matter very, very, very little as a statistic, to the point where I have literally never seen it come into play except as a function of Critical Effects, and even then, it's been a flat -10.

The Fatigue from DH2 1.0 was one of the few things I saw that made me go "This. I like this. I'm going to appropriate this like Eminem appropriated blackness". It was superior to the old system in OW, that really should've been changed a long, long, long time ago (in a galaxy not too far away).

I like this Idea the more I think about it! Except as follows: The current fatigue system causes the character to pass out when fatigue equals tb. I would keep this as it's very realistic. but I would "grade" the fatigue penalty to -5 for fatigue point until that point is reached. This would feel very real to me (My work puts me in potential heat stress situations quite often!). This system is simple and does not seem as arbitrary.

I like this Idea the more I think about it! Except as follows: The current fatigue system causes the character to pass out when fatigue equals tb. I would keep this as it's very realistic. but I would "grade" the fatigue penalty to -5 for fatigue point until that point is reached. This would feel very real to me (My work puts me in potential heat stress situations quite often!). This system is simple and does not seem as arbitrary.

I'm with Radwraith.

I've been doing -5 per point of Fatigue, and PCs pass out when their Fatigue exceeds their TB.

EDIT- Now I think about it, doesn't that punish PCs with higher TB?

Edited by Brother Orpheo

I like this Idea the more I think about it! Except as follows: The current fatigue system causes the character to pass out when fatigue equals tb. I would keep this as it's very realistic. but I would "grade" the fatigue penalty to -5 for fatigue point until that point is reached. This would feel very real to me (My work puts me in potential heat stress situations quite often!). This system is simple and does not seem as arbitrary.

I'm with Radwraith.

I've been doing -5 per point of Fatigue, and PCs pass out when their Fatigue exceeds their TB.

EDIT- Now I think about it, doesn't that punish PCs with higher TB?

Not ... exactly.

Being passed out can be considered a 'minus infinite' penalty.

Imagine 2 characters (A & B) both take 4 points of fatigue.

A has a TB of 3, and so is passed out, meaning 'he' cqan take no actions at all.

B has a TB of 5 and so has a -20. Nasty, but better than being unconcious by far I'd say.

I like the -5 per and pass out at Tb.

If FFG doesn't go for that, I still like the old system better than the new system.

I'd have quoted someone on this but quoting seems to have suddenly stopped working for me.