Can Quick Draw get any better?

By Raistlinrox, in Star Wars: Edge of the Empire RPG

except that light weapons suffer 1 difficulty at close range, heavy suffer 2.

also pistols are suppose to do less damage, they are also easier to conceal, remember all combat damage is not meant to be equal, some give better out of combat benefits.

with my players if they want better effects from something in combat then i make them pay for it, either they can pay xp and have the talent stack, or they pay credits and upgrade their weapons, the options are there, they can pick which they prefer.

except that light weapons suffer 1 difficulty at close range, heavy suffer 2.

This is while 'Engaged' not a close range - the last thing you want to do is 'Engaged' with a ranged weapon. Concealment is one thing, but that's offset by damage and intimidation. Like I said, for me and my opinion, right or wrong, I don't think turning Quick Draw into a ranked Talent, or requiring the player to draw one weapon at a time with Quick Draw, when drawing Two-Weapons only requires a single maneuver from the get go is something I need to 'add' to my board. If it gave a significant advantage to the player, perhaps, but when a player can quick draw a blaster rifle that has auto-fire and does more damage, or a Vibro-Axe, which does more damage than Vibro-Swords, I don't really see an clear, game breaking advantage from what I've experienced...

This is while 'Engaged' not a close range - the last thing you want to do is 'Engaged' with a ranged weapon.

And even this disadvantage can be circumvented with a weapon attachment (forearm grip... which can be modded for accuracy and extra point blank damage (rifles get so much love)).

Edited by Col. Orange

This is while 'Engaged' not a close range - the last thing you want to do is 'Engaged' with a ranged weapon.

And even this disadvantage can be circumvented with a weapon attachment (forearm grip... which can be modded for accuracy and extra point blank damage).

Or go to the bottom of the Recruit universal tree in AoR beta and grab Dynamic Fire.

if your playing your character correctly, you should be quick drawing at range close, they put a gun to your head and tell you to surrender, and you quick draw and shoot em all dead, harder to do it with a blaster rifle.

oh and btw, auto fire has +1 difficulty just like dual wielding does, they are even in game turns, except for maybe base dame and crit, but that comes down to preference, if you want to dual wield you should not be able to pull 2 pistols at the same time, just because your fast at drawing, that requires a level of ambidexterity which requires more practice and co-ordination then normal.

on another note, where does it say you can draw 2 weapons as 1 maneuver?

as far as i can see it says you may draw a weapon as a maneuver, which means 2 weapons takes 2 maneuvers, which mean quick draw reduces it to a single maneuver.

I think you're probably being a smidgen too literal, but I sent in the rule query on Quickdraw, with that answer I think it'll be easy enough to infer on the question of doing anything with two weapons or items in a round.

We have three quite reasonable options on the table:

GMs can choose to make Quick Draw a ranked talent, each rank allowing a character to draw one weapon.

(More costly for player, some would argue more than the additional value but that's nothing new.)

(Ensures that nobody is getting an advantage they did not earn.)

OR

GMs can choose to allow Quick Draw to ready both as a single incidental.

(Makes the talent more useful, without extra cost.)

(Boosts a cooler concept than the mechanically similar but superior "chap with a heavy rifle".)

OR

GMs can choose to go with the Rules As Written and say you cannot draw both with Quick Draw.

(A little dissatisfying if this is a Character's schtick.)

(You have the backing and evidence of a rule book.)

All bases seem to have been well and truly coverred on this - nobody is convincing anybody of anything, nobody is going to change their preference. It seems like it's time to let the matter drop.

Edited by Col. Orange

I sent in the rule query on Quickdraw, with that answer I think it'll be easy enough to infer on the question of doing anything with two weapons or items in a round.

OR this. :)

Edited by Col. Orange

I think you're probably being a smidgen too literal, but I sent in the rule query on Quickdraw, with that answer I think it'll be easy enough to infer on the question of doing anything with two weapons or items in a round.

Just an update, still no response. Not sure if I should try again or they had to convene some kind of clan council to discuss it......

I think you're probably being a smidgen too literal, but I sent in the rule query on Quickdraw, with that answer I think it'll be easy enough to infer on the question of doing anything with two weapons or items in a round.

Just an update, still no response. Not sure if I should try again or they had to convene some kind of clan council to discuss it......

If it's something they feel needs to be added to the FAQ, you may not get an immediate response.

Or it may have just slipped into the void that HappyDaze's multitude of questions have seemingly fallen into :D

It's funny if I actually caused a discussion internally because I mostly asked the question to be polite. Personally I see no difference between using quickdraw in order to draw one or two pistols.

Or it may have just slipped into the void that HappyDaze's multitude of questions have seemingly fallen into :D

In recent months, they've answered two out of three of my questions. Meat Loaf tells me that "ain't bad" so I'll take what I can get.

Bringing logic and Lore(Western) into this one versus two gun debate... one and two gun fast draw are different enough to almost be separate skills. What I would do is simply allow the two gun fast draw if that was the characters style and he routinely does it, shooting two guns. (Reasonable benefit of hours of practice daily for years.) Someone who wasn't a near ambidextrous two-gun specialist who tried that on a whim would be throwing his off-hand gun at the enemy on a despair roll. :)

(From this viewpoint I also snicker at the filing-the-front-sight off rule. It shouldn't change the speed, just make it less likely to end in disaster, particularly for a holdout weapon carried in an 'improvised' manner. But that would be applying even more logic to this question!)