I have a player that is wanting to be quick in a fight and naturally looked into Quick Draw. Then I remembered someone on Order 66 (I think) talking about the filed front sight attachment and see that it grants Quick Draw. So would it do any good to have the talent AND the FFS attachment?
Can Quick Draw get any better?
Sure. Quick Draw can also be used to pull out grenades, stimpacks, and melee weapons (not to mention ranged weapons not fitted with the FFS) as an incidental once per turn. Awesome Talent really.
Both? Mechanically, no. But feel free to issue a Boost to initiative when your gunslinger get's into a classic shootout.
Good points. But there is nothing stackable, correct? I guess it doesn't get any quicker than incidental in-game.
I might just let him be super fast whipping it out. The goram Doc Holliday of the Outer Rim. Everybody knows how fast he is on the draw, but he has to contend with a lot of wannabe gunslingers trying to take him out. Pretty soon he's got Johnny Ringo showing up all, "Eventus stultorum magister mother ******".
Remember that the dice can help every skill tell a story for your group. Ranged (Light) can be used to see who gets their shot off first, not just whether they hit or not. The person without Quick Draw is probably going to lose without a Triumph, but horrible odds never stopped a Star Wars hero from trying. ![]()
I might just let him be super fast whipping it out.
Sure. Quick Draw can also be used to pull out grenades, stimpacks, and melee weapons (not to mention ranged weapons not fitted with the FFS) as an incidental once per turn. Awesome Talent really.
Stimpacks? Doesn't it specify weapons only?
Sure. Quick Draw can also be used to pull out grenades, stimpacks, and melee weapons (not to mention ranged weapons not fitted with the FFS) as an incidental once per turn. Awesome Talent really.
Stimpacks? Doesn't it specify weapons only?
Oddly enough, the full Talent description seems to, but the short form in the Talent Tree says "weapon or accessible item".
I might just let him be super fast whipping it out.
I can only "Like" this a single time?!? Blasphemy!
Okay. Quick Draw isn't a levelled talent (you either gots it or you don't) and I believe as it's written it allows you to draw a weapon (or whatever) as an Incidental. So what are people doing about dual-wielding gunslingers?
I don't think it makes mention that quick draw can't be used with dual wield simultaneously; I've treated them as the same as a person Dual-Wielding drawing weapons normally. If they only have to take a single maneuver to draw both weapons, I don't see why quick draw wouldn't allow that to translate over to an incidental for both as well.
Our Marauder-bot will be happy with that, should he jump to Assassin.
(Good ruling. There are questions I don't usually ask because I catch myself thinking, "Is this too pedantic?" - this was one of them.)
Edited by Col. Orangehow about if he has it twice the second one becomes, quick holster.
so he can quick draw, shoot, and holster before anyone realizes who took the shot, old west style.
Okay. Quick Draw isn't a levelled talent (you either gots it or you don't) and I believe as it's written it allows you to draw a weapon (or whatever) as an Incidental. So what are people doing about dual-wielding gunslingers?
Hasn't come up in any of the games I've run or played in (as nobody's really delved too much into dual-wielding), but personally I'd allow the character to fast draw both pistols. Provided that dual-wielding pistols (or knives or whatever) is a part of the character's schtick, nearly to the point of being a core concept of the character.
Back under Saga Edition, I allowed any PC that had the Dual Weapon I feat to use Quick Draw to fast-draw two weapon with a single swift action (normally, the RAW only permitted a character to quick-draw a single weapon on a swift action) as it made sense and the PC had paid a valued resource (two feat slots) for for the ability to do so. Granted, with how two weapon fighting worked in d20, having to draw even a single weapon mean the PC couldn't attack with both blasters that round, so it ultimately balanced out.
Given that dual-wielding isn't always in a PC's best interest to do (particularly if they're only rolling one Proficiency die and a couple of Ability dice), I don't see it as unbalancing to let the dual-wielder use Quick Draw for both weapons without having to make any other major investment.
how about if he has it twice the second one becomes, quick holster.
so he can quick draw, shoot, and holster before anyone realizes who took the shot, old west style.
AFB (though I am looking at Doc, the Weasel's excellent talent trees) but it seems Quick Draw allows you to "draw or holster" gear, all by itself.
how about if he has it twice the second one becomes, quick holster.
so he can quick draw, shoot, and holster before anyone realizes who took the shot, old west style.
AFB (though I am looking at Doc, the Weasel's excellent talent trees) but it seems Quick Draw allows you to "draw or holster" gear, all by itself.
true, it states once per round.... so i guess now it's twice a round. numerical stacking problem solved, /end thread
I think the RAW says certain Talents aren't stackable and when you enter a talent tree that has the Talent, you automatically are assumed to have the Talent already (negating the need to purchase Quick Drawx2 for instance). An example would be: if you are a Smuggler - Scoundrel and pick up Quick Draw under that tree, and you buy the Bounty Hunter - Assassin Specialization, Quick Draw would already be purchased. If you buy Dodge, you don't need to buy Quick Draw to buy Anatomy Lessons, you can just go straight from Dodge to Anatomy Lessons without wasting additional XP to 're-purchase' a Talent listed as un-stackable.
In reference to getting an attachment that allows Quick Draw, along with the Quick Draw Talent... I guess you can alter the rules if it makes sense for your game. I just remind my PCs that you can remove items from a Hardpoint and add in something different, that way they can benefit from some other type of enhancement to their weapon, while getting an incidental without wasting a HP.
But, as you probably can tell in my previous posts, I try to stay within RAW as much as possible
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I think the RAW says certain Talents aren't stackable and when you enter a talent tree that has the Talent, you automatically are assumed to have the Talent already (negating the need to purchase Quick Drawx2 for instance). An example would be: if you are a Smuggler - Scoundrel and pick up Quick Draw under that tree, and you buy the Bounty Hunter - Assassin Specialization, Quick Draw would already be purchased. If you buy Dodge, you don't need to buy Quick Draw to buy Anatomy Lessons, you can just go straight from Dodge to Anatomy Lessons without wasting additional XP to 're-purchase' a Talent listed as un-stackable.
In reference to getting an attachment that allows Quick Draw, along with the Quick Draw Talent... I guess you can alter the rules if it makes sense for your game. I just remind my PCs that you can remove items from a Hardpoint and add in something different, that way they can benefit from some other type of enhancement to their weapon, while getting an incidental without wasting a HP.
But, as you probably can tell in my previous posts, I try to stay within RAW as much as possible
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no you do not auto have it, you have to buy it a second time to advance and may now quick draw or holster an item twice per round instead of once.
the rules are clearly stated on this one.
you could be an assassin/scoundrel with 2 quick draw abilities and a pistol with quickdraw.
on the first round of combat you pull both guns (2 uses) and fire, the enemy nexu move towards you.
on the second round of combat you fire twice, holster both pistols, and pull out your vibrosword (3 uses), then take a defensive stance, ready for the nexu to charge you.
Edited by HakonNope.
While the Talent is useful for a gunfighter, their skill at being Cool or Vigilant will matter more. The nice thing about it is the gunfighter can take two aim actions before he fires because he doesn't have to waste a maneuver on Quickdraw.
no you do not auto have it, you have to buy it a second time to advance and may now quick draw or holster an item twice per round instead of once.
the rules are clearly stated on this one.
Where did you did read this in the CRB? It states the exact opposite...
no you do not auto have it, you have to buy it a second time to advance and may now quick draw or holster an item twice per round instead of once.
the rules are clearly stated on this one.
Where did you did read this in the CRB? It states the exact opposite...
where in the core rule book does it state that once you buy a talent, especially a talent with a numerical value that can be stacked in ranks, that you do not need to buy that talent in any other talent tree?
Nope.
nope to what? care to elaborate?
By RAW, quick draw doesn't stack. So you don't have to buy it again. Houserulled that it stacks would mean that you have to re-purchase it.