So - there it is; the obligatory GZ comment you cant avoid:
1.) As mentioned very often by very very many people here in the forums: return opposed evading; it is good, it is righteous, it is needed
2.) Delay should need a full action
3.) Tactical advancemovement should only grant a half movement; otherwise it is always better than a full movement itself
4.) Called shot needs any sort of buff; in its current state it is useless. I would love to see a cool effect been given to called shots, like crippling (1), vengeful (9), a damage bonus or something else which is usefull (even taking armour *1/2 would be better)
5.) Evasion modifiers (dodge, parry) from the skill-sections example box belong into the combat section, if they are official combat modifiers (parrying while in cover etc.)
6.) I miss talents against pinning (e.g. Nerves of steel); this makes pinning...too strong
7.) maybe thats just me, but I'd love to have an optional delay on grenade explosions to get enemies out of their cover
8.) the beta1 fatigue system was WAY BETTER than the current is - please return it, along with a change to: Blood Loss, Shocking, Bleeder rounds, Fear (creates 1 fatigue if failed)
9.) I would love a grappling sidebox that shows optional rules for putting manacles on a grappled target or for using grappled targets as living shield / cover
10.) Guarded action needs to be the first half action in the turn; otherwise it can be exploited (attack first, then go defense without the downside ever taking effect)
11.) It would be nice to have a possibility to get bonus damage on charge attacks (talent ?)
12.) knock-down doesnt state clearly how it can be combined with charges (and how the bonus is to be used exactly)
13.) Surprise feels a little too powerful (maybe it should allow at least a -20 reaction)
14.) it should be possible to highten the effect of RF crit effects (talent ?)
So - thats it for now ;D
What do you think ?