Rodian firghting melee advise

By Coyoteblack, in Star Wars: Edge of the Empire RPG

Hello All ,

I am playing a Rodian pilot with 5 agi 3 ranks in ranged light. I thought I could aim at the eyes or legs and that does not seem to work against some big melee like a wookie .

Seem aiming at a body part removes a blue die and gives me 2 black die's .he can burn 2 strain and I can’t really kite him. My last thought is maybe a smoke grenade and ninja vanish.

Any ideas?

also topic should have said advice not advise

Edited by Coyoteblack

If you're already Engaged, just Aim and shoot with your pistol. I recommend using Stun Setting against Wookiees. It'll be at least as effective as lethal.

Aiming at a body part doesn't remove a Boost die, but it is true that it doesn't impart the normal benefit of a Boost die when aiming.

You spend a maneuver to aim, declare your intentions to aim at a specific place on the body, and then take 2 Setback dice (or spend a second maneuver and only incur 1 Setback).

Under normal circumstances, I'd advise against aiming at someone with whom you're engaged, since it's at least an Average difficulty (if not Hard) when engaged. Instead of spending a maneuver to aim and get a Boost die, just spend that maneuver to disengage to short range and now you're looking at an Easy difficulty.

Aside from making it harder to hit, why wouldn't aiming at a Wookiee's eyes or legs work to take him down? Please explain the circumstances, and we should be able to advise better.

Awayputurwpn is right. It sounds like there is a confusion with the word "aim". If you are just "aiming" and flavoring it as aiming for a part of the Wookiee, then you should get a blue die. If you are tryly aiming for the eyes, then you'll get the 2 black dice, but if you succeed, you actually do hit the eyes of the Wookiee (best song ever).

Under normal circumstances, I'd advise against aiming at someone with whom you're engaged, since it's at least an Average difficulty (if not Hard) when engaged. Instead of spending a maneuver to aim and get a Boost die, just spend that maneuver to disengage to short range and now you're looking at an Easy difficulty.

Very true. Use your first Maneuver to move out of Engaged to Short. If you wish to take a second Maneuver, then use Aim. A dice pool of YYYGGBlue vs P is going to be very effective. If you have a second pistol, then use it too and you're only going up to PP which you can still handle with ease.

Thanks all.

I was told aiming at a leg would only slow him if I hit a Triumph symbol , same as the eyes would not blind him. If i can slow him down I will die in one or two shots.

I have a second pistol which addes a black die so 3 black die aiming at a body part that does not blind or cripple unless I crit makes it harder then it looks.

Edited by Coyoteblack

If you have the Age of Rebellion Beta, there's a really nasty anti-armor grenade that you can use against big lugs like this to drop them fast. Base damage is something like 16 IIRC.

We are only going by the core rule book so far. This is only our third game together so keep it simple so far. And so far GM has removed grenades from the game .

Thanks a bunch for the ideas though

What does everyone think about hitting a specific location? There are no rules for what heppens when the eyes are hit or the leg is hit. Critical injuries would be the only way i see to inflict serious effects here.

Maybe hitting the eyes gives a setback to the next melee attack or hitting a leg makes the next athletics check more difficult.

I was thinking hitting the eyes would have setback dice to hitting me and hitting the legs would add a movment penelty. especially with two heavy blasters .

Aiming at specific body parts is supposed to be left up to GM / group discretion. But dude, if you hit a certain body part, I would totally allow a temporary detriment. You're taking Setbacks/Strain, so a combat-round-long effect on a Success seems like an appropriate trade-off.

Hit the legs, he loses his free maneuver next turn, or falls prone or something

Hit the eyes, he takes a setback to all his checks for the next round. Or maybe upgraded.

Hit the hand, he drops his weapon or takes a setback to checks with that hand

Really it's up to the GM, but if a Triumph is required for a leg-shot to slow him down, then what's the purpose of aiming at the legs in the first place? I can already DO that with a Triumph on a normal attack. It seems like your GM needs to better weigh the risk/reward options.

There are already rules for using advantages for causing setbacks, I'm the type that would try not to overcomplicate or make redundant house rules.

But if you're a Rodian, with high agility, what the heck are you doing in melee anyway? Leave that to your melee monkey if your group has one. Get as much distance as you can between you and them until you've no choice left but to shoot from engaged.

The Scoundrel tree has some defensive-minded talents already if you need them.

Edited by CrunchyDemon

The setback die aim manoeuvre for vehicles has some nifty effects if I remember correctly.

Now, I'm not saying that setback dice aim should have identical results, but using that aim manoeuvre to go for some effects found on the lower end of the critical table (without scoring a crit and applying a critical injury), or perhaps for a triumph/high # of advantages effect should be ok - as long as its narrated "properly" :ph34r: perhaps not so useful at short ranges, but for long range shots it could be useful to have an option to "negate" advantages/triumphs for one predetermined desired effect... no?

Thank you all,

The issue with melee is it is hard for me to avoid it if someone really wanted to hammer me with melee weapons and still fire a blaster. That is why i wanted to aim at the legs to slow the character down or in the eyes to blind a character . As it stands without Agi supplying a defencive bonus and having no way to slow a character down i can be beaten into rodian pudding.