This is one of my problems with this power, the extent of thought that needs to go into every use of it. I play a politico now and I find it such a huge letdown whenever I reduce this attack to a roll. Quite frankly, I can not think of how to employ a tirade in a firefight, much less how to invent one on the spot that pertains to the characters and setting. I have had minor successes in the past, but after a couple of months, I am finding it harder and harder to use this power.
I had thought about reskinning the power into something else. Wookies would be able to sub in a battle yell that would be frightening enough, but I am not a wookie, or anywhere near intimidating in appearance. I see this power simply being reduced to a regular coercion check often, which is fine for species and characters that are intimidating. For those that are not, this is a little trickier. I have found that my attempts often involve the muscle of my group being intimidating while I extract information, which is running almost too close to a negotiate check.
I am a force sensitive character, so I had thought about incorporating the force, but that would seem to lead to the dark side quickly if I had intent to harm the target. Ultimately, I want to reskin this power into a pseudo-psychic attack that demoralizes the enemy into simply not fighting.
Any ideas?
One of my players is having the same experience with Inspiring Rhetoric. When can it be used? When can't it be used?
We had one character using Coercion (along with the Strain-costing Intimidating) and the player felt that using Inspiring Rhetoric to 'cheer him on' felt a little contrived.
Edited by HappyDaze