You never do base damage

By archon007, in Star Wars: Edge of the Empire RPG

So I wanted to post this because reading through many posts and listening to podcasts and gameplay videos there seems like there is some confusion.

The RAW states: page 205: if the check is a successful, each uncanceled success +1 damage to the successful check.

To me this means if I am using a blaster pistol damage 6 and roll my skill check and get 2 Failures and 5 successes I do 6+3 uncanceled successes for 9 damage. Likewise, if I rolled my check and get 3 failures and 4 successes I would do 6+1 uncanceled success for 7 damage. You never can do base damage.

The reason I bring this up is I see people talking about net successes and subtracting 1 success for the "hit" then left over successes add to damage. That doesn't seem to be the case and I don't think the system is suppose to be complicated like that.

Thoughts?

The system is not complicated like that. I don't know where people come up with this stuff :blink:

Other than you're correct and they're wrong?

It was originally thought by many the the initial success confirmed the hit, then each success after that added to damage. Now it is understood that it is each uncancelled success that adds to damage and there is no initial success to hit. As long as you have uncancelled successes you hit and damage will always be base +1 minimum if you hit.

Edited by mouthymerc

IIRC, the beta book had higher damage values but they lowered everything by 1 to account for the initial success.

People's reading comprehension skills aren't universal. They tend to hyper interpret and chop explanations up into blocks instead of just reading the rule in entirety. I find if most players would read the rule out loud it makes more sense sometimes. I've also noticed people sometimes read just the talent trees and don't look at the written section containing the talents.

Yeah, this was a big thing for me back when the core rulebook was in the works and the beta was our only SWR source. But since then, the whole ruling has been elaborated upon, and made clear. :)

Other than you're correct and they're wrong?

Well no, but it's not like 2+2 = 4 is debatable.

Other than you're correct and they're wrong?

Well no, but it's not like 2+2 = 4 is debatable.

You know, you'd think that, but this is the Internet after all...

The trouble is people use prior experience and expectation.

A character with a Wound Threshold of 12 and a soak of 4 suffers two hits of 10 damage each. A month ago I would have said he was wounded and falls to the ground incapacitated. I also would have thrown a critical for good effect after the second hit.

Other than you're correct and they're wrong?

Well no, but it's not like 2+2 = 4 is debatable.

That sum depends on your modulus.