Barrage action:
Make a Ranged (Light/Heavy) or Gunnery check; difficulty = targeted enemy's Discipline. Any successes indicate that the enemy is suppressed. Suppressed characters must move into the nearest cover as their next manoeuvre. Attacks and Coercion attempts made by a suppressed enemy suffer a number of Setback dice equal to your ranks in Barrage.
* Barrage may not be used against a minion group unless the weapon has the Autofire or Blast special ability.
* You may not take a Barrage action if you do not have a readied, ranged weapon.