The Jewel of Yavin

By That Blasted Samophlange, in Star Wars: Edge of the Empire RPG

I wish ffg would try and put some of the supplements together, I am beginning to feel nickle and dimed by many small books where I would rather just buy several larger and more expensive books.

I wouldn't. I'm not sure they could do that anyway...the production quality on these books (art, layout, etc) is top notch, and that takes time.

I would rather have more smaller books. Separate career books makes most sense to me, after all a given character is only going to have one career. Likewise self contained adventure books, that way I only have to cart around the one I am actually running.

I don't game at home, so everything needs to be carted to the game, this can cause significant wear on game books.

I should add that this adventure looks better suited to my group than Beyond the Rim. They are more action than exploration oriented, and Clod City is just the sort of epic setting they love.

Yay! More FFG SWR stuff! HELL TO THE YESH!!!

(For those unsure: I am enthused about this product.)

I wish ffg would try and put some of the supplements together, I am beginning to feel nickle and dimed by many small books where I would rather just buy several larger and more expensive books.

I take it then that you are a new person to role playing games. That or you've only played games like Toon or Ghostbusters, where there were not a lot of supplements. Because as long as I've been doing this - since 1985-ish - this is the standard MO.

For a bit of prospective, Tatooine Manhunt, back in 1989, cost you 15 bucks - or about $28 in 2013 dollars. The 22 clams that Secrets of Tatooine would cost you 30.01 in today's dollars. So yeah - what FFG is doing is no big deal. Buy what you want, skip what you don't and suck it up if you're a completest like myself!

Now I can expect that my players will be trying to kill Lando... :unsure:

Your the GM, you can control that..
Why would I do that?

Well to me, you insinuate that your not thrilled about them possibly wanting to kill Lando with your worried emote. Thats all.

However, a GM that controls player actions isn't a very good GM.

However, a GM that controls player actions isn't a very good GM.

Depends on what you mean by control. Saying no to a player who is being a donkey's backside isnt bad GMing it is good.

Maybe, but that kind of attitude can easily lead to a slippery slope, especially if you just say "No, you're character doesn't do that."

Can't wait to get my hands on it.

However, a GM that controls player actions isn't a very good GM.

Meaning there are ways to avoid that situation....not literally control the player.

Drooling, can't wait!

I am interested to see if this module is "levelled" for more experienced players or not. BtR states that it was written for beginner PCs, though it could be scaled. This is the first time we'll see published stuff that should naturally be more advanced. Looking forward to seeing FFGs approach to that.

As far as nickel and diming, Darth Uruk, this is the nature of the TTRPG business model. It's how they make their money. That's one reason why you can't buy a gaming console anymore with two controllers in the box, OR the play and charge kits and head sets to go with them. $$$. Tis the nature of the beast.

Besides, being in at the beginning of this RPGs life cycle, it gives me something to look forward to each month. Like periodicals.

I am also interested to see the default "difficulty level" of Jewel. That said, EotE seems to me to be one of the most easily scaleable systems I've ever seen; just add another minion or two to the group, or use the Adversary talent on enemies so checks against them are upgraded. Much better than other games where you have to completely tear apart and remake an encounter if the party is too high leveled for it.

However, a GM that controls player actions isn't a very good GM.

Meaning there are ways to avoid that situation....not literally control the player.

Well you might not be the kind of GM to do that, but I've heard plenty of horror stories. Sorry If I have made faulty assumptions about you. I must have misunderstood what you said.

However, a GM that controls player actions isn't a very good GM.

Meaning there are ways to avoid that situation....not literally control the player.

Well you might not be the kind of GM to do that, but I've heard plenty of horror stories. Sorry If I have made faulty assumptions about you. I must have misunderstood what you said.

No worries, all good man :)

I am liking everything about this supplement model and release schedule. They aren't releasing things so fast that our group cant keep up. It's just enough to keep us hungry for more. We are about to finish up BtR this Thursday, I was able to break it nicely into six 4 to 5 hour sessions, playing roughly once a week. We've gone through all of the published modules so far except for the gambling one they made for free RPG day...but the only fan made/converted one we've used is Rendezvous at Ord Mantell...so there is that whole untapped resource right there if we get too far ahead. I've heard good things about GM Chris' Enemy of my Enemy, so that may be in our groups future.

My co-GM seems to think that when we get Sons of Fortune, that you will be able to run all of the encounters into a seamless adventure...I'm not so sure that is how they are designed, and may need a bit of work to craft an over arching story to tie them all together.

Still, our plan was to run what we could from Sons of Fortune and then transition into Warhammer 3rd for a few months and then come back to Star Wars when the AoR main book gets published....but now this new module gets announced ;)

We shall see how it goes, may just take a vote. I am eager to re-visit the Old World soon though...

I the players in my campaign kill Lando, then Lando dies. That may or may not have a large impact on future events.

Possibilities range from some other friend of Han stepping into the Lando role, to the Falcon flying somewhere entirely else after leaving Hoth.

I am looking forward to this module.

I the players in my campaign kill Lando, then Lando dies. That may or may not have a large impact on future events.

Possibilities range from some other friend of Han stepping into the Lando role, to the Falcon flying somewhere entirely else after leaving Hoth.

Your players would kill Lando just because they can, or are you speaking hypothetically?

Just need to know if I should be deathly afraid of your players. :D

FFG knows how to take money from my pocket -_- .

PC's killing Lando in Cloud City... How would that even work without them not dying?

Meh...Their game, Dante. If they want Killer Clowns from Outer Space to invade Coruscant with Candy cane Lightsabers, it's their business. Might screw them further down the road, though...

Don't get me wrong, I am not saying they are having "bad fun". To each his own and all!

But, I don't think it would/should be something you could get away with.

Guns. Really big guns.

Definitely speaking hypothetically.

I would not encourage it, or make it easy for them.

I've ordered in Enter the Unknown, and will be looking to get this one next. :) Can't wait.

Figure I'll be buying each book they produce, sooner or later. Curse you, FFG. >_<

Edited by Shakespearian_Soldier