Greetings! Just registered and I am looking to start a game and will be the GM. I have not roleplayed in years but have a friend who really wants to try so I agreed. So we grabbed EotE and want to start. I have begun work on a campaign that I want to run across this community and see if there is any feedback. Beyond the movies I don't have any exposure to the Star Wars Universe -- whch I am concerned about. But anyway, here's what I am thinking.
Read to Party:
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The planet you have found yourself on is truly on the outer rim of the outer rim. It is on the furthest reaches of the known galaxy -- beyond it lies the unknown. It is the tiniest of galactic outposts. D-Sota-A is a planet that is almost entirely frozen with a small habitable zone at the planets equator. What's more, the planet has vast land masses but, through an accident of geology, there is only a tiny portion of the planet's land mass in the habitable zone. A small Isthmus runs through the zone, connecting two large land masses in the northern and southern hemispere of the planet. The small piece of land is also refered to as D-Sota-A, residents call it Deesota.
Deesota is sparsely populated with two small Space ports and several small settlements in the mild habitable zone. In fact, the seems like all Deesota will ever be. The frozen wastelands seem barren, bereft of valuable minerals or other commodities that would bring greater settlement. However, for now, the space ports are active and should be for the near future as this part of the galaxy is explored and Deesota is an important base for that exploration.
You are currently in the main port of Mos Sota. It is inhabited by almost entirely explorers, galactic travellers and the usual menagerie that supports such exploration. Unlike much of the outer rim, D-Sota-A is a relatively quiet place. It has its share of scoundrels, bounty hunters and the like but with little wealth to exploit, it has not, to date, drawn in some of the worst, and unfortunately, usual, criminal elements in the galaxy. Deesota does not feel the long arm of the Empire but also is not subject to the complete lawlessnss and chaos o some of the outer rim terrritories. It is a relatively independent outpost, although, in your short time here, you have not yet quite sorted out the politics of the place.
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My Wookie pilot will have recently arrived having delivered a boring cargo of spare parts, tools, and medical supplies. He will also have brought with him 3 passengers.
My plan is for one of the passengers to have been headed to Deesota to meet up with a shadowy group of scholars that have established a sort of out of place college on D-Sota-A. That's going to be important (maybe a rebel front or some other anti-empire underground operation) but I haven't fleshed it out yet. The pilot will have decided to hang around a few days before setting again or exploring Deesota a bit. Just as he is about to, he will be paid a visit by [someone interesting] asking questions about his recent trip and in particular, the human passenger who largely kept to herself throughout the voyage.
I suspect the other passengers might be found dead by Deesota authorities and they may need to ask the pilot who brought them there a few questions too.
So that's where I am at. The woman passenger will be some kind of entry into this college outpost. The bounty hunter makes a good early nemisis (although probably only a minor one in a larger emerging story).
I purposely tried to design a potential home planet/base of operations that was managable. There's not much there and there can't be (at least for the time being) and I like that at this stage.
Does the setting make sense in the Star Wars Universe? Are there any other basic things I should know about the planet? The Space ports? The Population?
I also don't know for sure about the entire gaming group, and I think the way this starts I could relatively easliy encorporate other players if they come on board -- bring them to Deesota for some reason and meet the PCs.
Any thoughts would be appreciated.