An ethical issue came up yesterday that caused both a lot of laughs but also freaked me the crap out.
Oskara (BH/Gadgeteer, as I'd rebuilt her) had been doing a lot of work for the crew - multiple modifications to rifles, armour, swords, and our ship. She did this for free because, hey, these people are her friends. But she'd missed a lot of sleep from all the work so when we arrived at this tiny port, she elected to stay on the ship. When asked by those going into town if she needed anything, she asked for a hammock for her work room.
Taking care of other business, the group's Politico set about finding the best quality hammock he could (I know, the more I use the word the goofier this sounds – I’m getting there though). He netted zero Successes, a Triumph and two Threat. The GM frowned and eventually said something like, "You've found one that's significantly different from the others. It's made from smooth, woven hair with thick, sturdy leather ties." The Politico asked about its construction and was told, matter-of-factly, that it was crafted from a Wookiee pelt.
I was stunned by this. We’re operating in a rough area (border of Hutt space), and I get that people treat Wookiees as savages, but I kind of thought only Tradoshans thought of them as animals.
I’m vocal about how shocked I am and we all have a laugh about playing up comic value of the well-intentioned Politico naively returning with such a grotesque "thank you" gift.
All good fun, but then the GM suggested that the only reason we hadn’t tried to sell the Wookiee pelts we found when we “acquired” the Krayt Fang was because they stank. Y’know, rather than the more obvious reason that selling the flayed hide of a sapient creature was just morally wrong. He also said he understood why Oskara would be horrified by the gift (if she finds out what it is) – because both Wookiees and Twi’Leks are enslaved species (that ain’t the reason – it’s just plain wrong).
I’m not sure what this post is for. I guess it’s a roleplaying issue. For the longest time I've been certain that nobody in any system will ever understand a Player’s Character as well as the Player does – that’s not a complaint, it’s just an inescapable fact. But the degree that GMs and other Players can misjudge these things is a surprise.
Anyone else care to surprise me with a story of their own?
Edited by Col. Orange