Most things that add damage in this game are limited to one hit per successful attack. Wookiee Rage doesn't specify this. It says:
Wookiee Rage: When a Wookiee has suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals +2 damage to Brawl and Melee attacks.
This matters to me because we have a Wookiee Marauder using a pair of vibroknives, so he could potentially get the damage bonus twice if it is not limited to one hit per successful attack.