As described my group are getting our bottoms booted old school style.
There are two of us each playing two characters. I stripped everything back to basics rules wise just the base game with add on items gates and monsters.
Characters with 3 sanity are useless no? We always seem to get wasted two or three turns in when we haven't got the clues to start sealing gates yet and there is normally some nasty monster with a sanity loss of 3+ meaning he never sees combat as he either wrecks his fight value to make a low probability save or stays high and joins the crazy brigade because there are loads of high sanity loss monsters stopping movement. Is there a way to mitigate that?
What is the best way of varying the intensity speed to play it almost more RPG speed just until we are up to speed, a mythos every other turn is all I can think of?
The main problem is we always feel a bit like we just wasted three hours of our life rather than getting thwarted naturally if that makes sense?