King of Swiss Shwa Regionals Felcia

By B-Rad1234, in UFS Deck Building

4 Dot Felicia (Air/Good.Water)

Sideboard:

2x Make a Difference

3x Tira's Contract

3x US Air Base

I didn't use the Air Bases or the Make a Difference the whole tourney.

Foundations:

Blinding Rage x3 1/6

Chinese Boxing x3 3/4

Chester's Backing x3 4/6

End it All x2 1/6

Infected x4 0/6

Inhuman Perception x4 2/5

Lord of the Makai x3 2/6

Makai High Noble x3 1/6

Nine Lives x2 2/6

Return to Southtown x3 1/6

Shooting Capoera x2

Soul of the Ling Sheng Su x4 2/6

The King of Fighters 2006 x4 2/5

Actions:

Bringing the Master to his Knees x3 4/6

Tag Along x4 5/4

Assets:

Olcadan's Mentoring x3 0/6

Seal of Cessation x3 3/3

Attacks:

Feline Spike x4 7/1

Ira- Spinta x2 5/2

Heel Snipe x3 6/3

The idea of the deck, Spike early and Spike often. Usually Heel Snipe/Spinta into a Spike. Felicia's ability meant I could run Bringing the Master (THE hidden tech of the deck that won me so many games) and then Spinta/Spike. It was great!

I really liked the Master to His Knees action card use. If it didn't go through (i.e. lock down key responses/enhances) before your kill condition it at least forced the opponent to waste negation giving you the upper hand during the attack part of your turn.

Felicia (aka card pool clearing + momentum) made it very easy for you to play actions and things that had lasting effects, clear them from the card pool and proceed with the turn at stated difficulty = very nice.

I think I mentioned it once to you at the tourney, and I have no idea if it was what saw you struggle against the Akuma in the round of 4, but card draw (and therefore build speed) seemed to be your only weakness. The attack speed of the deck was a-ok with 4 spikes, the control battle was evened out by bringing the master, and having the ability to get through your deck would have set you even further ahead imo.

Felicia's vitality also helped you offset this (i.e. lower handsize, more vitality), but I'm still a tried and true believer that 6 handsize characters should dedicate a bit of resources to draw to finish the deal. Especially in the case where Feline Spike is heavily meta'd against (did you fight Kin on Saturday?) you need to have the option to get it sooner or to keep up build wise, both of which draw addresses.

Altogether a great deck built by a great competitor! I especially enjoyed watching your match against Andre in the semi-finals, it was the longest Felcia/Akuma (both agro/control hybrids in my mind) match I had the pleasure of witnessing.

All the best in the future, and here's hoping that I see (but don't get paired against) you in the near future :)

- dut

edit: it was obvious the biggest problem you had with Akuma was the non-answer for rejection (aside from answer-all skull backed by inhuman). Since Master locks down the board, the from hand damage mitigation helped Andre huge.

edit #2: sorry, the best answer that comes to my mind for rejection running wind is healer itself. Not only could healer enhance after rejection to return damage to printed (ok this only helps on non multple part of feline) it is also defensive (albeit 4 check). hmmm, Perhaps try the deck without heel snipe (bring the master influences board presence already) and the additional skull. Obviously you can also go with kung-fu training, but now you are definately looking at draw becuase the extra action remaining in your hand would hurt your ability to build even more.

^^ Hope the above brain spillage helps you and any other Felicia lovers out there.

Nice to see somebody playing that. That action is SOOOOOOOO underrated; probably overlooked by Lesser of Many Evils.

dutpotd said:

Felicia's vitality also helped you offset this (i.e. lower handsize, more vitality), but I'm still a tried and true believer that 6 handsize characters should dedicate a bit of resources to draw to finish the deal. Especially in the case where Feline Spike is heavily meta'd against (did you fight Kin on Saturday?) you need to have the option to get it sooner or to keep up build wise, both of which draw addresses.

Rootless and Reaping Hook could do it...

Have you considered running Kabuki Artist for e-z discard recursion?