4 Dot Felicia (Air/Good.Water)
Sideboard:
2x Make a Difference
3x Tira's Contract
3x US Air Base
I didn't use the Air Bases or the Make a Difference the whole tourney.
Foundations:
Blinding Rage x3 1/6
Chinese Boxing x3 3/4
Chester's Backing x3 4/6
End it All x2 1/6
Infected x4 0/6
Inhuman Perception x4 2/5
Lord of the Makai x3 2/6
Makai High Noble x3 1/6
Nine Lives x2 2/6
Return to Southtown x3 1/6
Shooting Capoera x2
Soul of the Ling Sheng Su x4 2/6
The King of Fighters 2006 x4 2/5
Actions:
Bringing the Master to his Knees x3 4/6
Tag Along x4 5/4
Assets:
Olcadan's Mentoring x3 0/6
Seal of Cessation x3 3/3
Attacks:
Feline Spike x4 7/1
Ira- Spinta x2 5/2
Heel Snipe x3 6/3
The idea of the deck, Spike early and Spike often. Usually Heel Snipe/Spinta into a Spike. Felicia's ability meant I could run Bringing the Master (THE hidden tech of the deck that won me so many games) and then Spinta/Spike. It was great!