How do you represent space combat in your games?

By RCNavratil, in Star Wars: Edge of the Empire RPG

Hey all... As the title says, how do you represent space combat at your table? I have tokens to use, but I'm unsure how to represent the abstract ranges appropriately. I was thinking several concentric circles, leaving the player ship on the center at all times and moving the other ships around relative to the players position... Not really sure if this would work as I have yet to play the game yet.

What do you think?

That's what I've done and it works provided everyone is in the same ship, or they stay in formTion. When they split up things can get a little odd. I'm actually looking to move this behind the screen to help keep it more narrative. The system is a pretty decent one, but it seems to work better when you keep the maps to a minimum.

I try to keep maps to a minimum as well, but just to keep things from getting mixed up now that I have a larger group (seven players!) I'm going to start using a dry erase board with simple drawings for both space and on-foot encounters. I'm still going to keep it abstract so that Destiny Points and different check results can narratively affect the environment, but anything that can make your players go "Oooh I see what you mean" is ALWAYS a good thing.

Edited by JonahHex

If possible, a hex-mat to establish ranges and tokens I was using for another prototype that never got anywhere.

In other games, plastic minis of spaceships that don't always represent what they are :\