A Place for Game Masters to Share Stories

By Castlecruncher, in Game Masters

So, I've been thinking on this for a while, and I've finally decided to create a little spot to share adventure ideas, advice, and stories in general. I plain old feel like having one good spot to post the occurrences of my games, so I'm making this, rather than scatter my games across multiple different threads. Let's get started!

I've started a game fairly recently, and am expecting to have a second session soon. What you are about to read is copied from another thread, and I've made some minor changes for your convenience. Here it is:

PCs: T'Tuun, a Whiphid warrior with Force sensitivity; Airis, a Twi'lek scoundrel that also has Force sensitivity; Loren McGinniss, a Corellian mercenary who watches over a young, mute Mrlssi named Minieris that no one else pays attention to; and finally another Corellian named Darrias, who was a medic, whose player didn't show. The enemy crime lord is named Vurunna, a Corellian who held T'Tuun as a gladiator, Airis as his right hand (wo)man, Loren as a soldier, and Darrias as a doctor. T'Tuun left for obvious reason, Airis left after Vurunna got a little too 'frisky,' Loren fought against his fellow mercenaries when he had to do a controversial mission, and Darrias left when he found out he'd saved a noble with organs that were taken unwillingly from a low life.

My game is basically a bunch of short adventures based off of the PCs working in a colonial setting. The colony consists of a human sector, and Ithorian sector, and a Duros sector. The PCs live in the Ithorian sector. Each sector still has mixed species, but the listed species is just prominent. The colonies are a secret from the Empire, and hidden in Unknown Space (allowing me to use Enter the Unknown when I get it).

Now, my first adventure was with my two early players, and I was expecting two more (only one more showed up), so they didn't earn experience. The PCs drove to the nearby town to get some supplies and were waylaid by a bear (I didn't have any other ideas, and I just wanted to get into the groove). The reward was just supplies for the homestead (and a nice mantle piece), as well as a new contact in town, who they sold the bear to so they could get some of his supplies.

Then, they had to search for some missing children, and met two other mercenary groups in the colony to interact with. They found the children with an old man, and we're led onto a search for a strange creature which had been following the children and scared them away from the town. They looked for it, and then my other player showed up, so I quickly wrapped it up for him. To further increase relations with the merchant, two of the children were his.

I then initiated a complete failure of an adventure where the PCs fought off some pirates that turned out to be natives to the area where the colonists were. The pirate fight was okay, but then they had to search for the pirate base, where I screwed up big time and made the PCs die. I scratched it and begged forgiveness, and changed it so they just landed on the planet and were attacked by pirates (who turned out to be natives). I initiated this by interrupting there argument on what to do by saying 'thump thump thump, thump-thump-thump-thump-BOOM!' Then they were attacked by enemies who blew a hole in the wall.

They fought the natives, and went out searching afterwards. I led the PCs to a cave, where they were 'attacked' by a spectral cat beast that eventually left them alone when one of the players decided to try to use the force to dispell the creature. It didn't work, but it decided to leave them alone anyways.

They then scavenged supplies to escape and fix up the side of the ship, and flew away and fought a few native ships. They returned to the colonies to find them under attack by the natives, who were invading, but I decided to have them land because one of the players had no space skills and kept getting bored with the space battles.

When they landed, I realized the failure that is large scale combat the hard way, with one guy getting beaten to a pulp, and I decided to award the players with a ton of credits and some experience.

After this, they went to a separate town on their colony planet and were met by bandits. They then were half captured, half left (they had an NPC along with them, as well as Minieris), and I had the other two (the Force Sensitives) be captured by what happened to be a Force Sensitive bandit; the last PC, Loren, then had to save them. It went pretty well, and when I realized that having the bandit leader want the Force Sensitives to attack the nearby town was out of hand, I had chaos ensue. The crazy spectral cat from earlier was actually in the base (which was intentional) and the outside player freed it. This then released absolute chaos, and they were able to escape after they had a brawl with the bandit leader. They were rewarded with experience and enough credits to pay for the hospital bill.

I led this up with a suspense mission where Vurunna (the crime lord) told them they could pay off some of their debts to him if they took some of his enemies from Coruscant to Tatooine so he could punish them. The passengers were a couple of shady figures, a few nobles, and ten standard citizens. As they got on the ship, one of them payed off the extortionate fee for "the right to so sully the Imperial Center with your dirty, alien-loving vessel."

Then it turns out that the monster from when the kids got lost is on their ship. And it's out to kill one of them.

As they were in hyperspace, it turns out that one of the passengers gets killed and shoved in a crate. The passengers freaked out, and started revolting. One of the nobles said that he was next, another noble said that it was the crew who dunnit, and the last one said that he didn't exactly care if it would turn out that the other two nobles would meet the same fate as the random individual, so long as he kept his hide; he might be so surprised he'd lose some credits around the captain (*wink wink, nudge nudge*).

The rest of the citizens were just worried and freaked out, and didn't trust anyone. Three of them decided to join under the influence of the noble who blamed the crew, and they locked themselves in the cockpit. When the PCs tried to knock them out and put down the mutiny, the noble blew the circuits and shut down all of the power. The PCs found one of the shady figures to help get into the cockpit, and he planted a bomb to blast the door open. Before they could blow the door, they heard screams followed by ripping in the cockpit. They blew the door, then found that the people had been ripped apart.

The players realized this was the beast from the planet that chased the children, so they started searching the cargo. Through searching, they found a crate with a Wookiee in it, who they put back after knocking him out. The moreover 'noble' noble (the one who paid for the trip and thought it'd be okay if the other nobles died) said that he wanted them to make sure that the Wookie was okay (I was trying to get the image in the end that he was an Imperial). They also found that he had info pads, strangely enough. (It will eventually turn out he was planning to train it, since it had special capabilities.)

They eventually asked after they had searched through and marked the expensive merchandise if the Imperial had any guns they could use, which he had (they asked the passengers in general). They then went around looking for the creature with new guns, until one of the people screamed the beast was in the engine. They then went on a short little look-see and hunted the creature, and ended with killing it in a dramatic fashion, involving its spirit fixing the cockpit (I couldn't leave them in hyperspace). I had it first appear by trying to attack the Imperial noble, because I wanted to give him a more in depth story and was hinting at him having the Force (albeit slightly), since I previously notified one of the players that the species often hunted Force sensitives.

Once they arrived at Tatooine, the Imperial bumped into the PC captain of the ship. Of course, this always means a note, and this was no exception. He found a data pad with a Rebellion symbol on it, so he stopped the Imperial and quickly said that this was a trap. The "Imperial" hid in the ship, while Vurunna, who had just zapped everyone who got off the ship and was still alive after the fateful voyage, asked what had happened to everyone else. T'Tuun said they had died and he left the bodies (which had been shoved in crates) with the crime lord as proof, saying one had been eaten.

The noble left over thanked them for warning him, and was left off on another planet with his Wookiee and info-pads. The reward was a good amount of experience as well as the over flowing amounts of cargo they sold for some hard cash and for colony supplies.

That's about it for now. Next game is planned for the 22nd of December (my birthday), which is right around the corner. Hopefully, I'll not only be able to pull it off on the right date, since re-scheduling has canceled many previous games, but I'll also have all of my players, and not have the fourth player missing (he's notorious for being absent to club meets).

Sounds fun. The thing that stands out the most in my mind right now for a funny thing that happened in my group, the first session that I was GM'ing, the first crit that a PC got hit with, I rolled a 100 for. :( Good thing another PC was very adept at fixing a almost lost cause of an arm.

I am going to start my first edge of the empire campaign in the beginning of the new year. At some point I will be doing a homemade adventure called "The Search for Iego" : Iego, a planet of myths and legends. Angels, treasures worth thousand and thousands of credits and much much more. An upcoming crime lord has hired a group of spacers to take on this dangerous task.

This adventure will include creatures of legends, flying through dangerous sectors where asteroid fields and black holes are a common sight, finding the only person who might know the way to Iego, the dangerous twi'lek with a mysterious past Captain Sulexa and legendary treasures.

Whelp, I had my second session on the 22nd, my birthday. I still didn't get the player for Derrick Vairon (accidentally called him Darrias before), but to be honest, I don't plan to keep his player, since he's done this with every group we've held. I did, however, get another player: Kyboshic, a Wookiee archaeologist/scholar trying to prove that his family doesn't come from Kashyyyk, basing this off of his families humongous size.

So, I began by having the Ithorian trader give them some droids as a sort of late payment for saving his children, as well as out of friendship. The droids are just a protocol unit and an astromech that can only command three battle droids. They are mainly there because one of the players was wanting droids, and I thought it might be a good idea.

After this, Vurrunna came to give hem a 'deal.' He offered to forget all past offenses against him if the group rejoined his services as lowly grunts. Refusal meant death, of course. The reasoning was that it's better to have happy employees than to have angry slaves, and they will get punished by losing all prestige with him. For their sort of initiation, the group had to go to a planet to find a specific individual to bring to him.

This first mission was moreover a story mission where I gave a kind of Jedi story, with two Jedi falling corrupt and one coming back to the light and having to kill the other. I added excitement by having a few fights with droids. The story itself was told through visions in the force, and when it was all over they found the guy they were looking for and took him to Vurrunna. He gave the players a small satchel and some advice, saying Vurrunna wouldn't get what he wanted from him.

When he PCs returned to the homestead, they found that their new protocol droid had sold some of he land to peasants, who had set up a small village. Luckily, the players were moreover okay with his, as long as they paid taxes (although they might get a nasty surprise when it turns out they pay with food and colored stones).

EDIT: So many typos! My bad for using a phone...

Edited by Castlecruncher

I am going to start my first edge of the empire campaign in the beginning of the new year. At some point I will be doing a homemade adventure called "The Search for Iego" : Iego, a planet of myths and legends. Angels, treasures worth thousand and thousands of credits and much much more. An upcoming crime lord has hired a group of spacers to take on this dangerous task.

This adventure will include creatures of legends, flying through dangerous sectors where asteroid fields and black holes are a common sight, finding the only person who might know the way to Iego, the dangerous twi'lek with a mysterious past Captain Sulexa and legendary treasures.

Sounds interesting. I'll be sure to see about it when you post it.

Part two of my second session. The second adventure (posted here) was the adventure from the GM's Kit, with modifications to fit the players.

So, after returning to their base, the players were contacted about a Duros named Quevin wanting their services. They went to his palace on a nearby colony planet, and landed down. Upon entering the courtyard, they saw some angry Gamoreans nearby. They tried to communicate with them, since some of them got the sense that they were up to no good, but the Gamoreans just waved them off.

The players then entered the palace, and were led to Quevin's office. Quevin greeted them, and said he had recently won a mine on a secluded colony planet in a high stakes sabaac game. He was told it would make around 100,000 credits a year, and he wants the PCs to go pick those credits up. Before they can leave, though, the Gamoreans from earlier begin attacking the palace and the PCs had to beat them off. They left soon after this, not finding much more importance in the Gamoreans.

They arrived at the planet, and landed down in the safe zone near the mines (as the planet had a very poisonous and storm filled environment). They then began a slow trudge through the mines, with many strange things happening along the way.

They first entered the mines, and split up to search the cafeteria and the office near the reception hall. In the office, they found a strange stain on the floor and blast marks around chest level.

In the cafeteria, they found four dead bodies.

They began to get suspicious, and to my complete and utter surprise, one of them (T'Tuun) immediately guessed that, considering the chef bot was still alive, it was not mere pirates, but rebel droids who's dunnit.

They continued searching down the hall, and found a dead body in one of the latrines. Continuing their search, they found a deactivated protocol droid in in the chief quarters. The player who had suspected droids was luckily outnumbered in votes, and in fact began to go towards his darker, more murder filled past from previous characters (one of them ate a guy's finger), and began to threaten the droid. The other interrogator (Loren) kept telling him to cut it out (in character), and tried to play the good cop, but sadly enough the bad cop was too bad of a cop, and tattered relations with the droid. The situation was only saved by Kyboshic, the 8'7" Wookiee, because he claimed to be a mechanic here to help with the generators, which were currently failing.

The droid then took them to the safe room to show them the coordinates of the generators, and Loren and T'Tuun left, while Airis and Kyboshic went with the droid to find any survivors.

This was when things started to go downhill, as T'Tuun began plans to grab the credits from the safe and ditch. I then broke one of the Game Master Laws by telling him that there was way more story beyond just grabbing the credits, and if that was all they did, I'd be very annoyed. This at least got T'Tuun out of the slaughter mindset, and put the game back on track.

The players then continued their tasks, and as T'Tuun dropped of Loren to fix the generator while he searched for possible pirate assailants, Airis and Kyboshic continued with the droid. As they continued, they came across a medical droid. It didn't respond to any of the PCs questions, but as it was suspicious that there were five dead people throughout the building, Kyboshic began serious questioning. He took out his vibroaxe to show he meant business, and sternly asked the droid why he wasn't saving people.

The response was a call of "For the New Droid's Rights Movement!" and a near stab wound in the stomach.

I congratulated the player who'd guessed on droids, and then had Kyboshic and Airis fight the droid. They then continued on to the next room, where they were attacked by an R2 unit who quickly fled the scene. Thinking that he'd locked the door behind him, they went out into the secondary landing bay.

The other players were in the middle of their own problems during this, as one of them found a cloud car flying around and trying to blow up the next generator. Using their newly installed blasters, he came to the wire trying to blow the ship up, but got it right before it got to the generator (and Loren, who was waiting at it). After getting the ship, T'Tuun picked up Loren, and seeing an orb fly away from the wreckage, he chased it down, opened up a cargo door, and caught it. He then removed a restraining bolt he found on it and it shut down.

As the generators were now safe, the PCs reunited in the secondary cargo bay, where they find a dead body behind some crates, as well as a crummy ship (practically a cargo box with engines and a window) with an empty gun crate and a dead Sullustan.

They then continued through the mine building, after realizing the R2 unit hadn't locked the door, and found in the next room a processing area and a droid bath with yet another dead body. They turned on the processing unit so they could get ores if they needed any, and moved on to the next room, where they found a lone EV unit who begged them to go and save the miners in the mines. He said the other droids had gone haywire, and that the PCs had to stop them and save the miners.

However, when they reached the miners, they found that they had stowed away, and after quick negotiations, discovered that the droids were still in the main complex.

They rushed back, and had some combat through the complex. They arrived in the first room and fought off battle droids and a large load lifter, who almost knocked out one of the players(T'Tuun).In the next room, they removed the restraining bolts from two maintenance droids, and continued to the final room, where they found the rest of the droids making a last stand.

As the EV tried to escape into the landing bay, Kyboshic caught up to him and tried to attack him. He failed with a despair, and as a result I had him be in the crosshairs of the R2 as he lifted off with the ship and tried to gun them down and save himself. I let him flip a destiny point to just take a large amount of damage, instead of 40+.

After this, the rest of the droids either shut down or surrendered, and then it came down to cost. The miners still needed pay, but the PCs needed it too. After a good roll, it came down to the PCs keeping 148,000 credits from the safe, paying the rest to the mines. Then came the negotiation of how much to pay to Quevin, which by majority came to them giving him all the credits. As a reward, he let them keep 48,000 and he'd keep 100,000, instead of them taking 10,000. It was still a better deal than they had bargained for, but the player (T'Tuun) was still peeved that they could've made more.

After that, they got enhancements to their weapons with the spare credits, and by then it was time to go.

Still don't know when the next meet will be, so stay tuned!... If, that is, you want to.

I'd love to share, but I have 7 months of session notes to compile to be able to contribute. Nice reading other peoples' stories for ideas though!

I'd love to share, but I have 7 months of session notes to compile to be able to contribute. Nice reading other peoples' stories for ideas though!

Aw, well. If that's my lot in life, then that's that.

I'd love to share, but I have 7 months of session notes to compile to be able to contribute. Nice reading other peoples' stories for ideas though!

Darn it. Now I'll probably end up as one guy posting countless posts in a row that other people may never read because it's too tedious.

Aw, well. If that's my lot in life, then that's that.

I was actually thinking of bribing my players with XP to chronicle the adventure.

I think other peoples' stories are fascinating and useful. I'm running a sandbox game in between loose tie-ins with published adventures so I like to have a lot of ideas on hand since they keep me on my toes.

Just finished first session. The players started on a private vessel taking them to a planet where they possible could escape their past(obligations) but when they came out of hyperspace, the ship was attack and they were forced to escape in the escape pods and when they entered the escape pod sector(?) only one pod was left. So they took that and escaped just before the ship was blown up

So they all met for the first time. Being shot out of a burning ship in an escape pod.They crashed on an island and this Robinson Crusoe meets Star Wars adventure began. They explorered the island and found all in all 6 bodies, All six bodies had their head removen. Nothing looted, nothing else. They later watched 4 soldiers being killed by lizard-like beings.

They later found a kind of a border where spears had been placed. On top of all those spears were a head. This stretched as long as the eye could see.

They used the emergancy beacon from the escape pod and mixed it with a comlink, so they could sent out distress messages. The session ended with a wounded soldier answering their message, telling them to head for an abandoned ranger camp, where he is hold up.

Edited by JeppeLaursen

Just ran my first session last night. We ran Escape from Mos Shuuta with a lot of changes. I wanted my players to have their own characters because I plan on tying both Escape from Mos Shuuta and Long Arm of the Hutt into a larger campaign. Our party consists of a bothan Pilot, a togruta big game hunter, A sluissi slicer, and a human bounty hunter. (Clearly, my party wasn't happy with the species options they were given which led to liberal use of the species menagerie) We're also using Enter the Unknown quite a bit.

Here's how it went down:

The PCs had been captured by Trex and his droids, and brought before Teemo. Teemo is at war with a certain consortium that our pilot got his ship and thus obligation from. They escape Teemo's palace and find themselves in the cantina. The first encounter ran pretty much as the beginner box outlined, with the PCs decimating the gamorreans. A triumph allowed for my big game hunter to actually shoot through one gamorrean and wound the one behind him. (He's using the air-rifle from EtU). They get the appropriate info from the bartender, which was essentially that the PCs ship was in the landing bay as described but still needed the essential part.

They made their way to the junk shop where they were successful in intimidating the shop owner into giving them the part they needed. They made their way to the hangar where their ship was and found it guarded by Trex's droids. They were able to sneak around to the side entrance and notice that the docking clamps were still engaged.

They began to ask some folks around town about how to disengage the clamps and eventually deciphered that they needed to head to the starport control facility. Through a series of triumphs (players had a hot hand) they took control of the facility by force, and coerced overseer Brynn into unlocking the clamps. Noticing the imperial shuttle landing at the other docking bay, they also convinced Brynn to go ahead and enable the clamps on the imps. Our resident slicer had the brilliant idea to slice into the computer terminal at the spaceport and rig it so that the imperials could not unlock their ship.

All the while I decided it was plausible for Trex to head back to their ship to head them off while they were at the spaceport facility. At this point I decided my players were having too little difficulty dealing with the opposition. Most of them took extra obligation so they could afford blaster rifles and were killing most of my minions in one shot. I decided to make their lives a bit more difficult by having Trex deploy an ion stasis field around the ship to make takeoff a little more troublesome. Don't ask me what an ion stasis field is but it sounded convincing enough.

After a brief chase through the shantytown the party mowed down the stormtroopers and made their way back to the landing bay, one-shot destroyed Trex's droids. Trex hearing the ruckus outside the ship comes out to investigate. Trex took quite a few hits and I decided that he would retreat back into the ship. The slicer was able to disable the stasis field and the rest of the party was at a loss as to how to get into the ship. They used a destiny point to discover "the access codes to the ship had not been changed" They backed Trex into the cargo hold where he made a valiant stand but was ultimately gunned down. The players decided to take Trex along for a little ride right after they almost decided to lock the cargo hold and jettison everything inside, Trex included.

We had to stop the session a little short, and I decided that the incoming tie fighters would be a good stopping point. So the adventure ran almost exactly as it was intended except the players now have an unconscious Trandoshan to deal with.

Second session over. Here's what happend:

They headed for the abandon ranger camp, where the wounded soldier had told them to go. Half way there, on a path through the forrest, they were attacked by those lizard-like beings, they had seen earlier. It wasn't a tough fight but one of the players did get a critial injury. Which they failed to heal with medicine checks.

They arrived at the camp and learned from the soldier, that they only way off the island was on the opposite side of the island, at a ranger base. Traveling there would mean going right through the lizard-like beings territory. They thought about leaving him, but with no map of the island, finding the ranger base could take very long time indeed

So the soldier told them about a base deep in the forrest. The base was abandon due to attacks from the lizard-like creatures. The Soldier told them, that the base might contain food, medicine and gear needed to power going again(at the current camp). So they headed for the base and four hours later, they found it.

Inside the base, they found medicine, food and the gear they needed, but they also found spider-like creatures. I used the stats from Dalyrake in Suns of Fortune sourcebook. With a little trouble they overcame them. That is where session 2 ended. More to come

It's refreshing to see that other games are running without the group being murderhobos :)

I've been keeping recaps of my ongoing game up to date (link in sig) so rather than repost those, just wanted to share the moments in the first two sessions that ended up defining the party.

On their first job, while trying to hijack a freight transport they managed to get half the crew of the escort ship knocked out but not before they got a warning off to their crewmates. The escort vessel promptly lifted off from the recharge/refuel station but the bothan politico managed to get into the freighter and lockout it's crew before they knew anything was wrong. Outside, the group's ship started to fight with the escort (YT-1300 vs. Skipray). The outlaw tech was forced to man the guns since the others were on the station. A couple Despair lead to the shots going wide of the Skipray but hitting the positional thrusters of the station sending it spiraling into the planet below.

The politico, having sealed himself in the bridge, manages to break the freighter free of the docking collar just as its crew manages to override the lockout on the airlock. This causes the crew of the GR-75 to suck vacuum. The team's mando still on the station with the medical droid make their way to an escape pod. Which he manages to pilot through the tumbling station and dock the pod to the open airlock of the GR-75 through a miracle Triumph.

After much shenanigans they eventually got the freighter to their employer. Then invested their earnings in ship upgrades (tractor beam, ion cannons and an upgraded TARGETING COMPUTER).

On their second outing, they were supposed to infiltrate a remote hyperspace scanning facility to steal its datacore. After a run in with indigenous rancors they decided to use the ship's tractor beam to airlift a rancor onto the facility. They used the ensuing chaos to enter the facility and fight over the datacore with the few personnel who weren't pre-occupied becoming rancor chow.

It's refreshing to see that other games are running without the group being murderhobos :)

I've been keeping recaps of my ongoing game up to date (link in sig) so rather than repost those, just wanted to share the moments in the first two sessions that ended up defining the party.

On their first job, while trying to hijack a freight transport they managed to get half the crew of the escort ship knocked out but not before they got a warning off to their crewmates. The escort vessel promptly lifted off from the recharge/refuel station but the bothan politico managed to get into the freighter and lockout it's crew before they knew anything was wrong. Outside, the group's ship started to fight with the escort (YT-1300 vs. Skipray). The outlaw tech was forced to man the guns since the others were on the station. A couple Despair lead to the shots going wide of the Skipray but hitting the positional thrusters of the station sending it spiraling into the planet below.

The politico, having sealed himself in the bridge, manages to break the freighter free of the docking collar just as its crew manages to override the lockout on the airlock. This causes the crew of the GR-75 to suck vacuum. The team's mando still on the station with the medical droid make their way to an escape pod. Which he manages to pilot through the tumbling station and dock the pod to the open airlock of the GR-75 through a miracle Triumph.

After much shenanigans they eventually got the freighter to their employer. Then invested their earnings in ship upgrades (tractor beam, ion cannons and an upgraded TARGETING COMPUTER).

On their second outing, they were supposed to infiltrate a remote hyperspace scanning facility to steal its datacore. After a run in with indigenous rancors they decided to use the ship's tractor beam to airlift a rancor onto the facility. They used the ensuing chaos to enter the facility and fight over the datacore with the few personnel who weren't pre-occupied becoming rancor chow.

This all sounds awesome. I like how so many things are happening at once in that first game. A space station crashing into a planet? Epic.

My Obsidian Portal site has all these details but since we haven't run a session since January and I have one this Saturday I thought collecting the details of our prior sessions here might be a good exercise to refresh my brain banana.

Previously on Star Wars: Edge of the Empire...

Zet (Twilek scoundrel/charmer) and her BFF Santos (Chiss Smuggler/Pilot Ace) have owed Teemo the Hutt a lot of credits. Like, a lot. If they want to get their ship back (The Rainbow Dash), they'll need to pay up. Of course, they are broke, which was why they were being chased through the streets of Mos Shuuta by Gamorean thugs. They ducked into a cantina and realized they weren't the only ones being chased. Ingrid (Human Doctor) hid in a closet and Callia (Human Jedi Exile) sat down for a drink at the bar like a regular person do. With only moments before pigs rushed in to bonk 'em, Zet slipped back stage and Santos sat nervously in the dark corner booth, his glowing red eyes not at all conspicuous.

The pigs arrived and found the glowing eyes. They began to engage and Santos and Zet shot wildly, patrons screaming. Callia slipped her vibroknife through one of the Gamorreans so easily, green blood showering over her. The other pigs panicked, screaming. One tried to cover the wound on his best friend's neck, frantic as he watched him die. The others, filled with rage, tried to engage the woman who murdered their friend, only to meet the same fate.

Once all the green blood was on Callia, the cantina was quiet again. Ingrid came out of the closet (lol). They didn't have much time, so they ran out together after the bartender told them of a spaceship that needed a part.

Zet convinced some junk yard dork to give up a part meant for a Trandoshan named Trex. At the docking control or something they got clearance for the rusty old Krayt Fang to depart. The Imperial Officer delivered a secret message to Callia. The Admiral wanted a word with her. She got way shifty. Suddenly, storm troopers! They got chased through the streets but Zet's stun grenade took care of the troopers and the group slipped away.

They decided to sneak into the hangar, cutting the droids off behind locked doors. When Trex confronted them, they convinced him they were there to install the hyper drive. He walked them aboard the ship and after Callia looked like she had no idea how to install the device, he asked them again what they were doing there. Santos told him they were there to steal his ship, then ran for the cockpit. Trex put up a chase. Santos got shot in the gut but managed to lock himself in the cockpit so he could bleed out in private. Trex was banging on the door until Callia cut his arm off. Then he died from shock. They airlocked his body, but kept the arm.

They stole the ship, soared off into space, got attacked by some TIE fighters, and escaped. In the cargo bay, they found several slavers floating in stasis in bakta tanks. Ingrid didn't think it was a good idea to wake them until they found a hospital, but the others convinced her to anyways. She released a Zrask (Bothan male), Rakine (Togruta female), and sadly a 16 year old human girl died during the effort to wake her from stasis. Callia sensed that one of them was desperate, the other morally bankrupt, but couldn't figure out which was which. Rakine asked them to drop her off at Bespin, which they agreed to.

They arrived at Cloud City and walked away from the Krayt Fang, leaving the dead girl on the ship. Qurzor (Selonian Spy) was waiting for them, and brought them to meet his employer, Aris Shen in Market Row of Port Town. She wanted to offer them a job, but before she got into the details, a group of thugs pushed their way through the crowd to get her. Qurzor stepped up beside one of them, which freaked him out. He attacked. A gun fight broke out and a half dozen civilians were hurt or killed. The four thugs were killed too. Only the Lutrilian thug boss was left alive, and the group dragged him through the streets along with them. The group took their coats and guns and goggles like it was an MMO or something and followed Aris away from the crime scene to a safe house. They were aghast to learn closed circuit cameras of the market place picked up the whole scene and news broadcasts began to show their faces. Zet became worried. She has a bounty on her head to the Black Sun.

Aris offered to clean up their media issue and give some money, but they had to do something for her first. She wanted out of her marriage with an abusive mobster husband, Vorse Tabarith. She didn't care whether they got incriminating evidence on Vorse or just killed him. She wanted out of the marriage. She told them how to break into his penthouse (fortress?) atop the Tibanna Sunset Casino. They interrogated the Lutrillian for information, and when Zet told him she would let him go, he gave them the info they needed - an Admiral was arriving soon for the Bespin Grand Prix. Callia got nervous. The non-human staff were being res-assigned to the docks and kitchens. After he gave up the info, Zet shot him. No witnesses. She can't have anyone tracing her back to the Black Sun.

So they set about sneaking into a casino- Zet and Santos broke into an adjaescent skyscraper and ziplined to the top of the casino, while Callia and Qurzor snuck in the docks. Callia used Jedi Mind tricks to convince the guards this was normal, Qurzor hacked the communications to prevent them from calling for help when things went south. When the pair made it to the control room, they were surprised to find Ingrid there, working her first shift as a nurse. She didn't like seeing the people she experienced a terrible nightmare with again. But she got dragged up the private elevator after the pair disabled the security team and up into the penthouse they went. Callia and Santos fell through the ceilign at the same time, and both teams surrounded a surprised droid. They broke the robot and snuck into the penthouse.

Everything was going according to plan. Qurzor hacked into Vorse's private computer and got evidence he was putting pressure on the tibanna gas refinery to produce unsafe canisters or something. Also slave trading. Yeah, that's right. He was bad or something. Just as they went to leave, Vorse and his goons arrived. Vorse somehow knew Callia was a Jedi at the temple, and the others were freaked out to hear that. A fire fight broke out, but it wasn't until a Shard, a bounty hunter smashed through the penthouse windows when things really got out of hand. At first Qurzor and Callia thought Shard was the cavalry, as she took down Vorse's thugs. Zet and Santos knew better though. Not that it helped. In a blink, Shard shot out a metal coil and tethered it around Zet. She activated her jet pack and planned to jump off the sky scraper with her quarry in tow. Santos grabbed a zipline and shot it at Shard's jet pack - where Zet was going, he would go. Callia, thankfully, cut the cord to release Zet. Shard repaid Callia and Santos with a flamethrower, horrifically burning Santos. In a frantic effort, he tangled the zip line to a heavy office chair and kicked it out the window. It pulled Shard out of the building and down down down.

Qurzor had the foresight to call for evacuation, a shuttle showed up and everyone started jumping into it. Ingrid, however, fell off the building. Qurzor grabbed a parachute and dove off the building to rescue Ingrid.

So the group got away, Aris paid them, suppressed the media coverage. Vorse got thrown in jail. The Krayt fang was impounded - something about a Trandoshan arm and a dead 16 year old girl in a bakta tank. Aris got them tickets on a cruise ship, the Corellian Runner so they could sneak away.

That's about half of what we have done so far. I'll post again when I am not at work. Thoughts?