So, I'm starting a campaign soon. I'm actually taking the mantel of GM from our current group GM (mostly to give him a chance to play a PC, while giving me chance to first try my hand at GMing). Now, while my other groups have more or less directed story lines, I'm a bit more free-spirrited then that.
So, I came up with a concept that sounds fun as hell, but I'd like advice on whether or not this is workable - or if I'm getting in way over my head.
What I've done is taken a sector from the Star Wars Essential Atlas (Kashyyk and it's neighbors if you must know), and labeled all the planets based on their brief descriptions. My idea is tat the PC's can travel to any planet within this sector (ways out are blocked by convenient Imperial Blockades), and at the planet, I will give them an adventure based on the generic traits of that planet (with a few exceptions for important worlds, which will have dedicated adventures).
For example, if they visit an Agri-World, I'd choose an adventure from pool A, changing species and names to fit the locale, while if they visit an Industrial World, I'd choose one from pool B, while Kashyyk would have a dedicated adventure, and so on.
On top of that, many of these adventures would advance one of several story lines, and I have a pool of reoccurring villains I can have show up. I'm also thinking of creating a Generic Spaceport map, laminating it, and bringing a marker so I can relabel the map at will.
Here's where I think the weakness of my strategy lies. I don't have the skill (or prep time) to map out each of these 30 odd adventures fully before we begin. So, I kind of plan to wing it. I have an adventure hook, a goal, and an outcome for each adventure, but everything else that happens I hope to create on the fly. (For example, I might have them steal an artifact, but to do that, I'd first have them break into a facility, deal with stormtroopers, maybe have a bounty hunter show up, then throw a timed lock door that I'll have waves of enemies show up while they unlock - and all this I'd do on the fly).
Now, my question is, am I getting in over my head by relying a lot on improvisation? I know from experience that our current GM has had to improv a lot (because we're unpredictable morons), and I think I should be able to do this kind of improv (especially since I'll have dedicated villain pools ready - for example, I plan to have every Imperial stat I need on one sheet, while every Hutt Associated Underling on another), but will it be fun for the players?
What do you guys think? Have you ever tried anything like this? And how well did it work?
One other note - I'm REALLY looking forward to the sourcebook with the modular encounters (Correllian, was it?) because that will REALLY help with my campaign.
Edited by Master Fwiffo