Basically I have been thinking about the playstyle my group tends toward and the approach to Dark Heesy bring as a writer and GM and have come up wih two ways to sum up the essence of playing dary heresy.
Dark Grit: This is the aspect of dark heresy which fully embraces grimdark, taking themes of hopelessness and futility to extremes. It grinds down the PCs with the crushing improbibility of actually acheiving their goals and generally sticks to hard crunch of rules over dramatic improvisation, impossible situation with no easy outs are a favorite. This approach often promotes a PCs vs. the GM feeling as the PCs are subjected to a series of mifortunes by their erstwhile friend behind the GM screen.
Heresywood: This is the aspect of dark heresy that embraces the players as action heroes in the dark millenium. Emphasising the thill of their adventures and treasuring innovation over srict adherance to the rules. Lucky accidents, comical misadventure and light heared homages are favorites of this fast paced style. This approach tends toward making the PCs and GM all active participants in shaping a story none of them fully control.
Obviously most groups try to balance these two approaches although I must admit I tend toward heresywood more often than I`d like to admit.
Thoughts? Which approach do you tend to favour?
Edited by Askil