Sniper Rifle

By GauntZero, in Dark Heresy Second Edition Beta

So, you've never fired a Barret then. Or the PTRS anti-tank rifle used by the soviets.

But those are anti-material rifles. Slightly different category than your common sniper rifle... I don't think that the sniper rifle listed in the rulebook refers to an anti-material rifle.

I've seen snipers using their sniper rifles like normal rifles so I'm not sold on this Heavy-Sniper idea. But I must admit, I skipped the marksman training back in the army so it is entirely possible that I'm wrong :) .

I think the Longlas is the kind of sniper rifle which should remain basic and can be used in direct firefights also.

The needle rifle is the highend version thereof.

The sniper rifle though should be this big kind of sniper rifle which is used braced and therefore a heavy weapon.

Would add a lot of flavour.

Or add a 'make your own' option with some kind of hunting rifle and a scope.

The sniper rifle though should be this big kind of sniper rifle which is used braced and therefore a heavy weapon.

A heavy sniper rifle should have its own separate profile. We don't want to screw over snipers who favor SP weapons, do we?

The sniper rifle though should be this big kind of sniper rifle which is used braced and therefore a heavy weapon.

A heavy sniper rifle should have its own separate profile. We don't want to screw over snipers who favor SP weapons, do we?

They are tough guys - they will get used to it ;P

The sniper rifle though should be this big kind of sniper rifle which is used braced and therefore a heavy weapon.

A heavy sniper rifle should have its own separate profile. We don't want to screw over snipers who favor SP weapons, do we?

They can still buy the talent...

The point is they shouldn't have access to something with that much power without it having a balancing factor like needing to be braced.

The alternative is just to give sniper rifles the bracing requirement in the same way heavy weapons get without moving their category, making them heavy weapons in all but the requirement for the talent.

OR we give them a separate profile for when used braced, compared to an average profile if fired without bracing. Like they don't get the benefit of 'accurate' or 'felling' unless they're braced.

Edited by Cail

The sniper rifle though should be this big kind of sniper rifle which is used braced and therefore a heavy weapon.

A heavy sniper rifle should have its own separate profile. We don't want to screw over snipers who favor SP weapons, do we?

They can still buy the talent...

The point is they shouldn't have access to something with that much power without it having a balancing factor like needing to be braced.

The alternative is just to give sniper rifles the bracing requirement in the same way heavy weapons get without moving their category, making them heavy weapons in all but the requirement for the talent.

OR we give them a separate profile for when used braced, compared to an average profile if fired without bracing. Like they don't get the benefit of 'accurate' or 'felling' unless they're braced.

All good ideas !

The sniper rifle though should be this big kind of sniper rifle which is used braced and therefore a heavy weapon.

A heavy sniper rifle should have its own separate profile. We don't want to screw over snipers who favor SP weapons, do we?

They can still buy the talent...

The point is they shouldn't have access to something with that much power without it having a balancing factor like needing to be braced.

The alternative is just to give sniper rifles the bracing requirement in the same way heavy weapons get without moving their category, making them heavy weapons in all but the requirement for the talent.

OR we give them a separate profile for when used braced, compared to an average profile if fired without bracing. Like they don't get the benefit of 'accurate' or 'felling' unless they're braced.

Very interessting thing. 2 separate statlines for (un)braced would fit fine. Both things should be somewhat balanced, so both things are variable according to the situation.

Almost forgot:

IF changing the sniper rifle to heavy, then Accurate should grant its damage bonus also to accurate heavy weapons, not only basic.

Yes. Also a good rule from Maccarian Handbook, or from somewhere, that accurate pistols deal additional 1d5 per 2 DoS. And we're good.

Yes. Also a good rule from Maccarian Handbook, or from somewhere, that accurate pistols deal additional 1d5 per 2 DoS. And we're good.

Thats a good rule. Otherwise accurate is not worth much on pistols (like the Needle Pistol)

I think Accurate should grant a additional rule like Proven (5) for all dice when you aim

Like this, the sniper don't need to change and will always deal a good % of damage.

When i read on this forum i see a rule that it can work with the Proven (5) rule and the aim.

When you get a sniper rifle with a Bipod/tripod you can get a +1 DOS and to use the Bipod/tripod, you will need to brace your weapon.

OR

When your brace, don,t need a Bipod/tripod, you get a +1 DOS and the Bipod/Tripod can give you a additional +1 DOS

PS: Sorry for my English, I'm not very good

Accurate on pistols giving extra damage will I believe unbalance pistols in melee combat in the way that allowing them to fire semi and full auto in melee pre-BC would have.

Accurate on pistols giving extra damage will I believe unbalance pistols in melee combat in the way that allowing them to fire semi and full auto in melee pre-BC would have.

It also creates problems for things like shotgun pistols...

@bogi - I dont think that should work in melee.