Admittedly Fettigator was an inspiration on that thought, I was worried it might feel to .. broken... to be a viable idea, but experienced pilots like Wedge and Luke, or even Vader, should be good enough to get out of those situations. It does bring a issue to my mind though, the crew slot on the Firespray. I know it was originally a system defense boat or similar, but Fett is a lone wolf, and I think typically, shoupdnt have a crew.. I know briefly he had Dengar with him but he is the A typical Bounty Hunter and works primarily alone... a pilot as good as they are making him should be able to be his own navigator and not need the card for its effect.. and yes his ability does address this somewhat.. just some ideas.. hopefully good ones, but thought provoking at the least
Disadvantages of Higher Skilled Pilots
Good points StevenO, The limiting factor might have something to do with the difference in Pilot skill or just limit it to a certain skill level and higher. Maybe the skill level has to be 6 or higher to qualify or if you want it a little more flexible, you have to be a certain level higher than the one you are about to hit. I like the second better, because it still means that equal value pilots whether 1s or 9s could still suffer.
As an EP it would already be pretty restrictive, especially on the Rebel side of things.
I'm pretty sure that everyone on this forum who is complaining about low PS pilots having an advantage just hasn't played enough X-Wing yet!
I'm pretty sure that everyone on this forum who is complaining about low PS pilots having an advantage just hasn't played enough X-Wing yet!
So the players that go to tournaments haven't played enough X-Wing yet? You rarely see high PS pilots on tournaments, and almost never at the upper rankings; that's simply because in X-Wing the number of ships are more important than the quality of the pilots flying them! That's what makes the Tie Academy swarms so successful. The few "high" PS pilots that are picked are used for their additional abilities, not for their PS (Biggs is only around because he guards the other low PS dudes, and Howlrunner - well, you know why Howlrunner's around
).
That fact alone, the rarity of high PS pilots at tournaments, gives a very good indication that the high PS with the current rules is not (enough) advantage to use them when you need a reliable and effective squad. That's somewhat sad (at lest in my eyes), I don't want something like "Herohammer" but it shouldn't be a nobrainer to take another rookie instead of Luke or Wedge.
Shaadea,
I agree completely with you on the rules concerning high PS.
I like this concept but i think it would be better served the other way around.
Something that shows the better skill level of good pilots, but nothing severe. I'd propose that the low ps ships go about life as normal, but if a higher PS ship is going to bump a lower PS ship, it may take a stress token to take an action. This way they still get to block (swarms and such) but it's not as much a disaster as before.
So, the Academy Pilot moves and Barrel Rolls to be where he thinks Wedge is going. Wedge moves, is going to hit Academy Pilot so he takes a stress to focus. Still bumps, but has that focus now
Wouldn't be a big game changer but it would certainly help the better pilots a little.
Edited by Syleh Forgewell, all you get by that is high PS ships constantly flying green maneuvers and being stressed every turn... for after the first time you have a pretty good idea where it will be going if it want to get rid of that stress. Also, no immediate Kio turns, you might even loose a whole round of fire... sure you could not take the stress, but then you are where you've been before.
I'm pretty sure that everyone on this forum who is complaining about low PS pilots having an advantage just hasn't played enough X-Wing yet!
So the players that go to tournaments haven't played enough X-Wing yet? You rarely see high PS pilots on tournaments, and almost never at the upper rankings; that's simply because in X-Wing the number of ships are more important than the quality of the pilots flying them! That's what makes the Tie Academy swarms so successful. The few "high" PS pilots that are picked are used for their additional abilities, not for their PS (Biggs is only around because he guards the other low PS dudes, and Howlrunner - well, you know why Howlrunner's around
).
That fact alone, the rarity of high PS pilots at tournaments, gives a very good indication that the high PS with the current rules is not (enough) advantage to use them when you need a reliable and effective squad. That's somewhat sad (at lest in my eyes), I don't want something like "Herohammer" but it shouldn't be a nobrainer to take another rookie instead of Luke or Wedge.
The meta just shifted and it will shift again. If everyone starts running low PS the people who run higher PS will get an advantage. Will it beat out 7-8 tie swarms? It hasn't yet but now you're seeing more 6-7 swarms and 4 ship rebel builds that do better against swarms.
Lots of talk about the importance of #'s... giving aces a boost is going to disrupt that and make superfriends even more popular than it was before.