I have only been playing this game for a few months. It's the first miniature game I've ever played. I just play at home with my wife and kids. I like it a lot, but there is one rule that really bugs me, maybe it's because I misunderstand it, but as far as I understand, when two ships overlap, the ship that moves second, the higher skilled pilot, looses his action when he overlaps the other ships' base. I understand that the higher skilled pilot gets an advantage because he gets to shoot first in the combat phase, and he gets to move second in the activation phase, so he can pick his action after he sees what the lower ranking pilot does. But he gets a BIG disadvantage too. Because let's say you have Darth Vader fighting a rookie pilot. Neither one of them knows where the other is going to move during the planning phase. So if they both end up moving to the same spot, and overlap each other, Darth Vader, one of the best pilots in the galaxy, looses his action, but the rookie pilot, who is probably out for the first time, still gets an action because he moved first.
So I came up with an alternate rule for overlapping ships. I want to know what you more experienced players think of this idea. The rule is simple, when two ships overlap, the lower skilled pilot receives a stress token, and the higher skilled pilot can still perform his action. And my reasoning behind this is this: if you were not a highly skilled pilot and almost got into a collision, because obviously there are no collisions in this game, you would be stressed. But the higher skilled pilot with more experience was able to easily avoid the collision, so he should still be able to perform an action. So this rule would still apply even if the two ships were on the same team, it would also apply in situations like this, so lets say for example, that Luke overlaps Biggs, Biggs would receive a stress token, and so Luke has to back up along his template, and by so doing, overlaps Wedge, and so then Luke would also receive a stress token. In the case that the two pilot skills are tied, they would both receive a stress token, the ship who caused the overlapping situation with his maneuver would not get to perform an action.
I've been playing with this rule for a while now, and it's been working well for me. What do you guys think?