Hey there - sorry if this is an obvious question, but last night during our first session, we had a player knocked out by strain.
At the end of the combat, does that player make a check to recover strain as normal? What about medically treating strain? Should you use successes instead of advantage if you're intentionally trying to help the character recover strain?
What if neither the medical provider or the player successfully recover strain? When can another check be made?
Thanks!