Advanced Proton Torpedoes

By mazz0, in X-Wing

So, they've been around a while. What advice do people have for the use of Advanced Proton Torpedoes? I used a couple in a game yesterday, but only managed to get one fired - I still had the other at the end of the game, as I hadn't managed to get a target lock and focus and range on on somebody to use it.

I used Dutch to hand out the required Target Lock, I'm thinking Kyle handing out focuses would be an alternative option, but couldn't really afford both without limiting yourself to just one offensive pilot.

For Empire you could use Jendon to hand out the Target Lock, and Rhymer's ability would make it easier to fire, although personally I'd rather have an X-Wing than a Tie Bomber.

So what do you guys think about (and do with) the Advanced Proton Torpedoes?

I would think the B-wing with fire-control is one of the better platforms for APT's, They excel at close range maneuvering and at range 2-3 you start getting target locks on your target.

Also Rymer with PTL and APT is pretty dangerous.

Ooh, I've not played much with the other Wave 3 things (had one go with B-Wings but didn't use them well, got thrashed), just looked at the B-Wing dials, and you're right, they do look handy for that, maybe with an Adrenaline Rush...

Wow, I totally didn't think of PTL, doh! That would make a lot of sense!

PtL is the best way. Also, Recon Spec on Slave 1 with Deadeye works too.

Ah yeah, good one

Personally I use squad leader a lot to get lock + focus but I have fired APT roughly 10 times with lock + focus think got all 5 hit results every time.

But don't discount firing them without a focus. In the last tourney i went to I used an unfocused one on Krassis who only had one health instead of firing with the bombers puny2 lasers just to try and ensure the kill, it woeked.

In same tourney I did the same against vader. In tie advanced and i rolled 3 natural hits and he rolled no evaded so great result.

Always a risk but not a bad backup

I'm using Luke+VI as APT platform with Kyle passing focus. The idea is to make it a primary target so he gets lots of shoots on turn 1 yet surviving thanks to his ability and the extra defense focus given by Kyle. On turn 2 he will most likely be in range of the target and shoot first with his own TL and Kyle's focus.

Kyle with blaster turret+Recon Specialist+ title delivers consistent damage, imho is better at offense than Dutch...my 2cents.

Maybe you want to try this:

36 points
Ibtisam
Fire-Control System, Advanced Proton Torpedoes
32 points
Dagger Squadron Pilot #1
Fire-Control System, Advanced Proton Torpedoes
32 points
Dagger Squadron Pilot #2
Fire-Control System, Advanced Proton Torpedoes

Maybe you want to try this:

36 points

Ibtisam

Fire-Control System, Advanced Proton Torpedoes

32 points

Dagger Squadron Pilot #1

Fire-Control System, Advanced Proton Torpedoes

32 points

Dagger Squadron Pilot #2

Fire-Control System, Advanced Proton Torpedoes

Advanced Sensors is also good, but I love FCS. Chances are you *will* get into range to fire them with FCS, and in the meantime you're getting all the rerolls to boot. I highly doubt there'd be any APTs unfired at the end of the game with this list, and that is almost always a bad thing for the opponent. Of course, the B-Wing has the firepower and shields to stick around and deliver them, too.

I had a build with Dutch, Garven, and Katarn, they passed out so many TLs and focuses it was kind of nutty - Garven and Dutch both had an APT and I was able to get both off with max damage. I will say APT is great on a y-wing, people tend to forget about them and they can sneak in for a big shot.

Also, had 2 ion turrets in that build. Getting an APT off on someone after you ion them is a cakewalk.

Maybe you want to try this:

36 points
Ibtisam
Fire-Control System, Advanced Proton Torpedoes
32 points
Dagger Squadron Pilot #1
Fire-Control System, Advanced Proton Torpedoes
32 points
Dagger Squadron Pilot #2
Fire-Control System, Advanced Proton Torpedoes

Ugly, if you are on the wrong side of the table... I played a few times against B with FC now (mostly with regular torps), and the trick is to abuse their low mobility as opponent.

PtL is the best way. Also, Recon Spec on Slave 1 with Deadeye works too.

No real question about the value of PtL when it comes to APT.

Deadeye on the other hand SUCKS with the APT. It can help you get it off but when you're spending your Focus to fire the torp that means you do NOT have it to turn the eyeballs into hits which is really important when the APT can turn three blanks into eyeballs. You REALLY want to be able to convert those focus results (you almost never have any blank results after using as APT) into hits so if your spending your Focus to fire you don't get to do that.

Ptl with apt is just plain awesome, means you should never fail to shoot it unless you get shot out of the sky lol

PtL is the best way. Also, Recon Spec on Slave 1 with Deadeye works too.

No real question about the value of PtL when it comes to APT.

Deadeye on the other hand SUCKS with the APT. It can help you get it off but when you're spending your Focus to fire the torp that means you do NOT have it to turn the eyeballs into hits which is really important when the APT can turn three blanks into eyeballs. You REALLY want to be able to convert those focus results (you almost never have any blank results after using as APT) into hits so if your spending your Focus to fire you don't get to do that.

I'd say that'd be the reason Recon Specialist was included in that build?

im using garven dreis for free focus action to give to Dagger Squadron Pilot with APT.

its a 60pt squad but it will be teamed up with another 60pt rebel squad in a 2v2 120pts per team battle.

not sure what my teammate is running yet but ill be recommending he goes with a proton torp/APT on his ships :)

anyhow the combo works - free focus + Target Lock = APT attacking with a focus for backup :)

Edited by The_Brown_Bomber

PtL is the best way. Also, Recon Spec on Slave 1 with Deadeye works too.

No real question about the value of PtL when it comes to APT.

Deadeye on the other hand SUCKS with the APT. It can help you get it off but when you're spending your Focus to fire the torp that means you do NOT have it to turn the eyeballs into hits which is really important when the APT can turn three blanks into eyeballs. You REALLY want to be able to convert those focus results (you almost never have any blank results after using as APT) into hits so if your spending your Focus to fire you don't get to do that.

I'd say that'd be the reason Recon Specialist was included in that build?

agreed. That's 2 focus', one for firing and one for focusing.

not saying its great but it works

Woo, lots of options! Thanks guys :) So they're pretty good then eh?

PtL is the best way. Also, Recon Spec on Slave 1 with Deadeye works too.

No real question about the value of PtL when it comes to APT.

Deadeye on the other hand SUCKS with the APT. It can help you get it off but when you're spending your Focus to fire the torp that means you do NOT have it to turn the eyeballs into hits which is really important when the APT can turn three blanks into eyeballs. You REALLY want to be able to convert those focus results (you almost never have any blank results after using as APT) into hits so if your spending your Focus to fire you don't get to do that.

I'd say that'd be the reason Recon Specialist was included in that build?

:unsure: :wacko: :huh:

Oops. Brain freeze (which has been pretty easy this past week!) Not sure why I missed that but I think we can agree that the general rule is Deadeye is NOT what you want with the APT in most cases.

Of course for the Recon Specialist plus Deadeye combo to work you need them on a highly skilled Firespray (Kath or Fett) with the pair costs more than PTL does. Often, but not always, either of those pilots will know who they will be shooting at for a TL + Focus PtL.

Squad Leader can be a good thing for getting off the APT. The ship carrying the APT may act early and take Focus with the Leader acting later and passing off the action for a TL on someone who had since moved into the torp carrier's sights.

APT have 3 problems compared to the standard PT:

A) It's more expensive. No real way to countermand this, but even with all else solved, sometimes the regular are the correct choice.
B) It requires multiple actions to be useful. You'll need to either stack two turns of actions for them, or find a way around it. (Recon Specialist + Deadeye, Push the Limit, getting the action from another ship, et c.).

C) It requires a very stringent range positioning. You'll need to predict your foe very carefully on the turn you pull your focus to get it off, and this is going to be AFTER the standard Alpha Strike, so the odds of your ship going down with ordnance unfired are higher than I like. Best way to predict it is probably to Ionize your target, and you can extend the range by using Major Rhymer.

Major Rhymer with PTL, and possibly a Homing Missile to set up the Target Lock the turn before, for extra assuredness (allowing you to Barrel Roll into position). He may get focused down before dealing damage, though.
B-Wings with FCS solve the action deficit, and can use an Ion Cannon to stun their opponent for easy range access.
Y-Wings with an Ion Cannon Turret should probably go for the Standard for some extra damage at Range 3, but is probably the third best option here.