This just popped into my brain and I wanted to throw it out there for you all to muse upon.
Every fighter in the game has Elite Pilot Skills available for mid-level and higher PS pilots, as well as Unique Abilities. These offer benefits based on a given pilots skills, experience and innate abilities. All of them are beneficial, if not always useful. They all cost points (either built into the points cost of a "Unique/Named" pilot/fighter or paid for as an Elite Pilot Skill card).
But what about those "other guys"? What about pilots with unique traits/quirks? How about some not-so-useful traits that cost negative points? In other words, you would get points back (a rebate) for choosing these quirks or handicaps. This is not that unusual in role playing games and could add some fun in this game as well.
Examples:
Slow Reactions (-2) "Reduce the Evade value of this ship by 1 point, to a minimum of 0."
Predictable (-3) "An enemy ship at range 1 with a higher PS than yours may forfeit their Action to reset your maneuver dial 1 maneuver left or right"
What a Piece of $#!% (-2) "Draw a random damage card; your ship begins with the effects printed on that card, as if a Critical Hit"
Stressed Out (-2) "Extended combat can take its toll on the best of pilots. When you perform a Green maneuver, you do not automatically remove a Stress token; instead, roll an Evade die, on any result other than (blank), the Stress token remains"
Blue Falcon (-1) "When an enemy ship could target your ship and another at the same range, it MUST target the other ship" (kind of the reverse of Draw Their Fire)
Those were just some ideas I threw out there, the points vales are totally made up to illustrate my point.
What other Quirks/Traits/Handicaps can you think of?
1. Unique pilot Quirks? (Negative Unique Traits)
2. Handicaps? (Like the reverse of Elite Pilot Skills)
This is meant more for $#!ts & Grins, rathwer than anything serious. In other words... just for fun!
Chris