In this way of play there is no winner at the end of the game. Instead of it, the focus will be the roleplaying and the end game will be a "to be continued" story towards another, new game, the door to other realm (no region, a new realm with his own regions).
The player characters don“t lose their characteristics, and the "winner" in the previous game achieves a NEW special ability, rolling dices in a table of new special abilities.
As a more complex alternative, we would have class specialization trees of special abilities, and the winner in each game would achieve his next special ability of that tree.
Talisman characters progression: winning new abilities
Descent: Journeys in the Dark Second Edition sounds quite like that.
Descent: Journeys in the Dark Second Edition sounds quite like that.
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Descent is an awesome game if that is the style of game you want to play.