With all the focus on Great White Space Bisons and Tie Advanced lately, I had to take a look at an old list but a good list:
Baron's Focus: http://community.fantasyflightgames.com/index.php?/topic/93068-developing-list-barons-focus/
And upgraded it to:
Soontir Fell + PTL + Stealth= 33
Omni+ Gunner + Engine Upgrade = 30
Nightbeast= 15
Dark Curse= 16
Clocking in at 94pts we have some room for improvements!
Originally this list was focused on focusing and had a Firespray BH as the big ship but I need something to block and take a beating and the BH with a recon specialist was more of a big dogfighter than a space Anvil. Ideally, I want my opponent to focus on/around this anvil and get lit up from some unexpected places.
---The little guys that do heavy lifting- they are kinda like roadies---
The named ties:
Nightbeast- often able to evade and focus on the same turn for more survivability than expected and the ability to barrel roll for positioning and still snag a free focus means the Beasty is more maneuverable than expected as well. You can't have a pilot error while using him or you do waste his extra points over an Academy. One upgrade option coming soon is the targeting computer. I don't know that giving a basic tie TL is really that useful but it could work here.
Dark Curse- Everyone's favorite thorn in everyone elses side. Throw on a stealth device and, unless it's a lucky one shot, the curse will produce many curses from your opponent. He's here to make the obvious attack choice the shuttle (Fell with 4-5 agility, double focus, and an evade- if you even have a shot on him, this guy, and that other tie with a focus and evade token= Kill the albino void manatee). Use him as a mini anvil to crash your opponents into and don't worry too much about him. If they are shooting at him (and likely wasting shots) then your real hitters are living longer. Shares point cost with Backstabber
Backstabber- There are 2 reasons I don't put backstabber in this list. 1)he costs 1pt too much to include along side Dark Curse. 2) Backstabber Draws more hate fire than pretty much any other cheap ship and I want my opponent killing the shuttle not my offense.
So the real question about these three is Who would you choose and why? And would you upgrade any of them? Stealth on DC is great until it's not. Both other named ties could benefit from a targeting computer. Heck, you could take both the offensive minded ties and a targeting computer for both.
Honorable mention: Mauler. A high PS 4 dice capable offensive threat is seldom a bad idea. Again, he draws some hate fire AND costs more so I would need to see a pretty compelling argument to include him here.
---The Magic- He drives this bus!---
Fell is just awesome offense and crazy maneuverability. Your opponent will know this and either prioritize (meaning you spend the game driving him crazy by rolling/boosting out of arcs and taking evade + double focus all day) or ignore him (4 red dice all day). The original build made this a lose lose choice with the BH.
You have points to improve his awesomeness here. You could give him a targeting computer (which I have wished I had 1-2 times recently) or a shield with the Imperial Title coming up. Neither of those are bad upgrades but making your biggest offensive threat (and priority target unless flown well) even more of a point sink seems to be counter productive.
Fell will kill more ships than the rest of the list combined -or- make sure your secret weapons have free reign to ruin your opponents day.
---The "meat" of the build- The Anvil---
Originally a Bounty Hunter with Recon Specialist now a Pale Orbital Bison. The latter has the benefit of costing less than the former and seeming like an easier target while still throwing out 3-4 die while taking a beating and is upgradeable with a number of fun tricks.
Your choice for upgrades here is difficult. Vader seems like obvious choice for a list bringing this much offense otherwise all shooting before the bus but the primary goal of this ship in this list is to take fire and take a lot. Crew that require actions are out because you'll be boosting.
Modifications are numerous: Fire Control system ensures more TL/gunner shenanigans. Advanced sensors ensures you're actions are available and creates some extra fun with boost b4 move. Anti-pursuit lasers can be good but I havn't liked them over other options. An extra shield or hull could very well mean taking an entire other attack to bring down. An upgrade to Yorr helps the rest of your list stay mobile and in the fight.
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So that's the list. And the options. Any I missed? What would you fly and why on your trip upon Baron Fell's Magic Space bus?
Edited by Rakky Wistol