Hi, not a full report cos on my phone and mainly reporting in for Englishpete and Realstarkiller
Firstly i should say that die were horribly against me last night in all but rhe last of four games so this is not a true test but good feedback.
3rd and fourth game was against
Backstabber + engine upgrade
Sabre + VI
Turr + VI
Soontir + PTL
Game 3 I flew
Jonus + squad leader + proton bomb
Scimitar + proton torp
Tempest + cluster
Tempest + assault
The hope had been to alpha then dogfight but as you might imagine the PS of my opponent was an issue.
I lost but he game was close with him having a damaged Soontir and damaged backstabber left at victory.
No real alpha strike occurred and as said the die were against me but one the tie advanced was the last of my ships to fall.
Game 4 he made a bit of an error trying to get throygj the asteroids and gave me a window to do a lot of damage against a lot of ships without actions. Then the following turn dropped all my charges forcing some to take damge and the rest to fly where i wanted them to.
This time I flew
Jonus + squad leader + proton bomb
Scimitar + proton torp + seismic
Scimitar + APT + seismic
Tempest + cluster
This time I flew the advanced slightly ahead of the others taking evade until he could fire clusters which i fired with a lock + evade relying on jonus to maximize dice.
The tempest then caused the pile up in the asteroid field letting my other ships pick godd range and targets.
Again the tempest really proved its worth with shields and 3evade.
My friend called it with two ships dead and two wounded after second round of combat, i had hatdly sustained any damage at all.
I am still uncertain if the tie advanced is worth the extra points over a bomber but fo think thete is a knack to thier use, I.e. being escorted into battle, causing trouble like you would with an academy without dieing hopefullythen possibly attacking from behind.
I think they present a juicer Target for the opposition especially if carrying a missile.