tie advanced + tie bombers

By swampthing2, in X-Wing Battle Reports

Hi, not a full report cos on my phone and mainly reporting in for Englishpete and Realstarkiller

Firstly i should say that die were horribly against me last night in all but rhe last of four games so this is not a true test but good feedback.

3rd and fourth game was against

Backstabber + engine upgrade

Sabre + VI

Turr + VI

Soontir + PTL

Game 3 I flew

Jonus + squad leader + proton bomb

Scimitar + proton torp

Tempest + cluster

Tempest + assault

The hope had been to alpha then dogfight but as you might imagine the PS of my opponent was an issue.

I lost but he game was close with him having a damaged Soontir and damaged backstabber left at victory.

No real alpha strike occurred and as said the die were against me but one the tie advanced was the last of my ships to fall.

Game 4 he made a bit of an error trying to get throygj the asteroids and gave me a window to do a lot of damage against a lot of ships without actions. Then the following turn dropped all my charges forcing some to take damge and the rest to fly where i wanted them to.

This time I flew

Jonus + squad leader + proton bomb

Scimitar + proton torp + seismic

Scimitar + APT + seismic

Tempest + cluster

This time I flew the advanced slightly ahead of the others taking evade until he could fire clusters which i fired with a lock + evade relying on jonus to maximize dice.

The tempest then caused the pile up in the asteroid field letting my other ships pick godd range and targets.

Again the tempest really proved its worth with shields and 3evade.

My friend called it with two ships dead and two wounded after second round of combat, i had hatdly sustained any damage at all.

I am still uncertain if the tie advanced is worth the extra points over a bomber but fo think thete is a knack to thier use, I.e. being escorted into battle, causing trouble like you would with an academy without dieing hopefullythen possibly attacking from behind.

I think they present a juicer Target for the opposition especially if carrying a missile.

Thanks for this report.

I interprete this like: The less Advanced you take, the better the chances to success ^^

How would you evaluate the dogfighting abilities of the Advanced compared to the Bomber?

I found the only the obvious I guess.

Better to have 3 defense when stressed, ie after kturn.

Also although less greens it was nice to have the option to do a hard 2 turn that wasn't red, (been flying bombers so much recently)

Second i love the bombers 5 kturns partly cos they only have 2 evade but for dogfighting I found the 4 kturns of the advanced more useful.

Find myself very tempted to try some sort of draw yhier fire protection for them and Jonus.

Perhaps

Jonus + something

X2 Tempest/ Storm + missile

Black squad + Dtf

First two games Last night just brought home how easily normal ties can go POP.

Also second game was Rhymer + two missiles/ protons and bunch of ties and Rhymer was locked and ready to fire when he took a crit making him discard the missile he was about to fire.

I wonder if a compromise might work but needs testing.

Eg. Scimitar + shield 20pts to replace tempest 21pts.

Tuesday night I flew a set of 4 tempest squads (2x concussions, 2x engine upgrades), and I like how they did in the dog fights. They were able to stay with the A wings they fought, I just should have focused more on Han and I maght have done better. I'm a tricky dog fighter, but can't compete with better die rolls lol.. my opponenet was throwing multiple hits and I was having bad dice agaist it..

id love to see a cheap tie-advanced pilot come out. u get a tie bomber for 16pts. something at about 18pts would be about right i thnk.

I recently took 3x bombers and 1x Advanced to a tournement and came second!

Jonus - Proton Torp - VI

Gamma - Proton Torp

Gamma - Proton Torp

Maarek - Cluster

Fantastic build and the use of Jonus's ability to pop shields and let Maarek use his ability was crucial in a few good strikes!

Jonus's ability allowed the bombers to use his ability to generate a few crits too!

And then to my opponents surprise the bombers were able to dog fight ... People don't expect dog fighting bombers and underestimate their effectiveness. Gotta love the 5 kturn!

I'll have nothing said against the advanced (like other debates) with Bombers they are great...Now gonna buy another :P

I am sorry to say this - but if this worked out you were just lucky. Of course the Protons have the ability to generate crits, but the clusters on Maarek don't. Dropping Maarek for another Gamma would give you 9 points for additional upgrades.

Like you stated, Bombers are not bad dogfighters. At the end there is no reason why you should mix Advanced and Bombers - just take the cheaper Bombers and you are fine. If the Advanced had a FCS (like discussed in a different topic) the Advanced would have a significant advantage over Bombers when it comes to dogfights, after the ordnance is used.

I recently took 3x bombers and 1x Advanced to a tournement and came second! Jonus - Proton Torp - VIGamma - Proton TorpGamma - Proton TorpMaarek - Cluster Fantastic build and the use of Jonus's ability to pop shields and let Maarek use his ability was crucial in a few good strikes! Jonus's ability allowed the bombers to use his ability to generate a few crits too! And then to my opponents surprise the bombers were able to dog fight ... People don't expect dog fighting bombers and underestimate their effectiveness. Gotta love the 5 kturn! I'll have nothing said against the advanced (like other debates) with Bombers they are great...Now gonna buy another :P

Good to hear.

I haven't yet given up on the advanced but didn't think there was room in a 3 bomber 1 advanced squad for a named advanced and named bomber.

I like the fact that both bombers may have stripped shields at range 3 before maarek gets in close and uses clusters thereby increasing chances of that crit getting through.

If you are going to fly it again would you consider flying

Jonus + squad leader / swarm tactics + seismic

X2 Scimitar + proton torp

Maarek + marksmanship + cluster

Partly I make this adjustment because while typing I realised the squad you flew came to 102pts

You could of coarse try the squad above with jonus naked to get your two gamma's back

Guessing you flew maarek as part of the pack.

In my proposed squaf you could fly him with PTL instead of marksmanship so he has more potwntial freedom

The reason to use Marksmanship with Maarek and Clusters should be obvious: Each of the Cluster attacks benefits from Marksmanship allowing two or more criticals.

The reason to use Marksmanship with Maarek and Clusters should be obvious: Each of the Cluster attacks benefits from Marksmanship allowing two or more criticals.

i can see the potential power with this combination but the limitation is u need a target lock in place the turn b4 u fire them with marksmanship online. ive played PTL on Maarek in the past and it makes him into a mini-vader (iv even put engine upgrade on him although this is more points that most players use). Maarek is gr8 later game - if he lasts that long even with 2 attacks dice, backed up by target locked attacks - giving him boost + PTL makes him very elusive and he is able to get in and out of firing arcs. The dilemma with using Maarek is that u have to really pump lots more points into him to maximize his abilities and he is already expensive.

Edited by The_Brown_Bomber