Hi all, Update #2 is now up:
http://www.fantasyflightgames.com/edge_news.asp?eidn=4539
Some notes:
- Untouchables—some new rules for this week for folks to try out. These are not set in stone yet, so suggestions and feedback are very much desired.
- We have some new talents in the update as well, and feedback on them would be great. We’ve also tweaked some existing ones a bit too. Are there any talents essential to the core game experience that players feel we need to add?
- We would still like more feedback on Arbitrator starting with both Shock and Solid Projectile Weapon Training. We’re leaning towards doing this, but really want to make sure he isn’t too strong in initial generation.
Some things we’re working on:
- Expanding the Crafting Sidebar to give better coverage and examples for the Trade skill. Might not appear for a couple of updates, but it is in work.
- Reinforcements System: Feedback here is very welcome, and thanks for getting into it early (we’ll more formally tackle Chapter VIII: Narrative Tools later in the month). It's a brand new rules bit so it will need lots of attention. We’re looking over all aspects of this new rules system, especially the example characters. Please try them out in some games and let us know if they are working in both thematic and mechanical ways.
For the next week, the focus is on Chapter V: Armoury and Chapter VI: Psychic Powers. We’d like playtesters to review these chapters for completeness and usefulness. Are there any weapons, gear items, or Psychic Powers missing? Or ones that aren’t essential for the core game? Buy some new gear and powers for your characters and try them out in games to ensure they all are fun to use and add to the game experience. Also, look over vehicles (especially living steeds) too to make sure they work with the regular vehicle rules and perhaps try out some in games too!
As always, thanks everyone for all the suggestions, feedback, and testing.
-Tim