I really do not like the level of lethality in vehicle vs vehicle combat. On the other end of the spectrum I really don't like how hard it is to damage vehicles on the personal scale, even with purportedly anti-vehicle weapons.
It's been a pain and not represented cinematically by the rules. Really it's a shame since characters like Han and Wedge are archetypal in the universe, but the rules don't bear out their skill very well when you get down to it. That and so many groups avoid this stuff if possible so the vehicle-oriented specs seem to me to be too specialized to be that useful in typical play.
Lethality? Do you roll a lot of high crits on vehicles during space battles? If so, just choose to place the triumphs and advantages elsewhere. They don't have to all be critical hits.
Or did you mean easily removed from combat? That is an entirely different subject and there are quite a few optional systems people have devised to fix that issue. Where do you feel the system fails?
-Edited to include quote.
Edited by FangGrip