Wanted: The best Firespray build at 44 points

By Shaadea, in X-Wing

Hey,

I have 44 pts left and want to get a Firespray into the list. The list should be able to handle different lists, as you would encounter in a tournament environment.

I lend toward the generic BH with some nice upgrade; gunner and a missile could be nice, plus seismic bomb. That's the best I came up with so far. Not sure about the gunner though, while its a nice upgrade at also eats up 5 points. I could also live with something that maneuvers nicely and stays around for some time (engine upgrade, or shield, or something along that line.

How about

Krassis Trelix + Autoblaster, Recon Specialist
Nothing too scary in the first glimse, but recon gives a focus for attack and defence at any range, and if you are in rage 1, krassis ability will help you to get 3 unavoidable hits.
Boba Fett + Gunner
Nothing special here - I just like Boba Fett because ... its Boba Fett!
Edited by TheRealStarkiller

I would recommend considering Kath Scarlet + Expert Handling + Mercenary Copilot + Seismic Charge

This gives her an incredible mobility with Expert Handling. Since she's got a high PS skill, you can easily use this to get into arc or out of their arc after they move. If you haven't played with a large ship with barrel roll, it's incredible. Mercenary Co-Pilot will help you cause some havok with her ability, so a Range 3 hit will either give them a crit or a stress token. Then the seismic charge will really help against swarms.

Boba Fett
Expert Handling, Navigator

BEATS

Kath Scarlet

Expert Handling, Mercenary Copilot, Seismic Charge

.

.

.

;)

Krassis Trelix + HLC 43p.

I would go with Kath Scarlet, Push the Limits, Stealth. Just keep selecting focus and Evade as your actions and watch that fire spray be crazy hard to take down.

I take it that you people have some experience with those builds, either used them or seen them doing nasty things to their opponents...

My experience so far is with Boba Fett (6 games), loaded with missiles and torpedo and recon dude. I'm VERY pleased with that one, and with the FS in general.

@Starkiller: The Autoblaster build looks nice, almost a guaranteed kill vs Tie Fighters and Interceptors each turn when I can keep him close.

@SableGryhon: Looks nice, lacks some punch though... still, the EH should give some nice surprises.

@Endgame: I like that one. Also no real (extra) punch, but the possibilities for staying around seem amazing - until the Stealth Device goes out. That's the main weakness here, nothing against swarms. I'm still tempted to use it just to see how it can hold out.

Thanks so far folks, that's something to work with.

Target lock + focus + range 1 is all you really need from a firespray to kill things well, and with tie fighter defenses the Firespray is very, very hard to take down or even get a hit on. Boba does it better because he can usually avoid being blocked, can occasionally get out of enemy arcs by changing his move, AND its slightly easier to get range 1 with him but Boba + ptl + stealth is 1 point more than what you were asking for.

I would go with Kath Scarlet, Push the Limits, Stealth. Just keep selecting focus and Evade as your actions and watch that fire spray be crazy hard to take down.

Can swap out stealth device for recon specialist to have one focus for offense and one for defense. Also lets you make a nice TL + Focus attack, with a focus still left over for defense.

recon spec. Never leave home without it on a firespray.

Bounty Hunter, Gunner, Engine Upgrade. Simple. Brutal.

Boba Fett (44pts)

- Expert Handling

- Rebel Captive

Highly maneuverable. Rebel Captive can really mess up formations and cause action denial.

Way I see it, you've got Bounty Hunter + 11, Krassis Trellix + 8, Kath Scarlet + 6, or Boba Fett + 5.

BH with an HLC leaves you 4 points for an Engine Upgrade, or a Crew Member (I'd go with Recon Spec at 43 points)
BH with Gunner leaves you 6 points: an Engine Upgrade and Seismic Charges, or possibly an Autoblaster at 43 points

Krassis Trellix with an HLC is always a good combo, and it comes in at 43 points. An Intel Agent can fit here, to help your barrel-rolling Tie Compatriots get into a better position, or you can go crewless for a free point elsewhere.

Kath Scarlet + Marksmanship + a 3 point crew-member would be fun. Navigator or Rebel Captive are both good here, for different reasons.
Kath Scarlet + PTL + a 3 point Crew would also work. Recon Specialist is suddenly viable here, and with Rebel Captive or Navigator you could be extraordinarily survivable.

Boba Fett + Gunner is hard to argue with.
Boba Fett + Navigator + Expert Handling is even harder to argue with.

You could try a Firespray with Recon Specialist, Advanced Proton Torpedo and I believe its Deadeye for the Target Lock is replaced with focus. Dont have my cards on me so not sure what the points are but I find Firesprays can easilly get the Advanced Torpedo off really well. You will also need Slave 1 title but its 0 points. I have mauled every ship in the game and done some amazing damage to all the big ships with this. This build has never let me down in regards to firing the Torpedo and after it you get two focus and you are still a firespray usually in the thick of it at range 1 so 4 dice with double focus :). Only lost once and I have played this build roughly 15 or so times. Lost to a swarm but I flew terrible although the swarm would be the only weakness but it depends on the rest of your list.

You could try a Firespray with Recon Specialist, Advanced Proton Torpedo and I believe its Deadeye for the Target Lock is replaced with focus. Dont have my cards on me so not sure what the points are but I find Firesprays can easilly get the Advanced Torpedo off really well. You will also need Slave 1 title but its 0 points. I have mauled every ship in the game and done some amazing damage to all the big ships with this. This build has never let me down in regards to firing the Torpedo and after it you get two focus and you are still a firespray usually in the thick of it at range 1 so 4 dice with double focus :). Only lost once and I have played this build roughly 15 or so times. Lost to a swarm but I flew terrible although the swarm would be the only weakness but it depends on the rest of your list.

How do you run Deadeye on a basic Firespray when it doesn't have an EPT slot?

To me, a base Firespray costs 36 points with a Recon Specialist as required crew. A Recon Specialist is THE crew card for any Firespray other than Boba in my opinion. Sure my opinion may not mean much, but I can attest the Recon Specialist works well with Firesprays.

Krasis + HLC

Omicron Group Pilot (21) (35 total)

-Engine Upgrade (4)

-Gunner (5)

-Fire Control System (2)

-Weapons Engineer (3)

I'll take this shuttle against nearly anything flying right now for similar point costs, then throw 9 points of stealth devices onto whatever TIEs you're running alongside it.

Seriously though, Boba with a Navigator and Expert Handling is gonna be one of the best options for a 44-point firespray, as will a BH with a HLC and a recon specialist. I'm really fond of that last one, as the double focus makes it great both offensively and defensively.

To really help you out with these options though, we would need to see the other 56 points that this guy will be slotting into.

Omicron Group Pilot (21) (35 total)

-Engine Upgrade (4)

-Gunner (5)

-Fire Control System (2)

-Weapons Engineer (3)

I'll take this shuttle against nearly anything flying right now for similar point costs, then throw 9 points of stealth devices onto whatever TIEs you're running alongside it.

Seriously though, Boba with a Navigator and Expert Handling is gonna be one of the best options for a 44-point firespray, as will a BH with a HLC and a recon specialist. I'm really fond of that last one, as the double focus makes it great both offensively and defensively.

To really help you out with these options though, we would need to see the other 56 points that this guy will be slotting into.

Yes! I wholeheartedly concur with the shuttle. It's a beast. :)

I ran Boba Fett the other day with Engine, Daredevil, and Gunner. I forget the total but DD was amazing on Fett.

Thanks gents for all the suggestions. I know it would be easier if you knew what the other 56 points are, but I first wanted some examples without too much of "synergie" behind the builds, just to see what would show.
(by the way, there's a reason why the thread is called 'best FIRESPRAY builds', nany thanks for those shuttle builds here...)

So, here's the other 56 points:
Boba Fett (yes, that drops all Fettigator etc builds) with Slave-1, APT, Assault Missiles, Deadeye, Recon Specialist, Seismic Bomb

I'm currently running two Sabre Interceptors along with this, each 22 points (veterans), and I'm doing really good. Now I'm thinking about giving a 2 FS list a try, and I couldn't decide what to take, so I was hot on your inputs. I consider the Autoblaster builds the strongest to go with that Boba, especially against low hull-high def fighters. Still I would like to see a high mobility FS alongside Boba here, to go around the flanks and herd the enemies together... something with Engines (nice because the reg BH can use it) or Expert Handling (tough since I need to spent some points for the EPT slot)

Of course I could run that 56 points with Kath instead of Boba (saving 1 point and freeing Boba) and then get some Fettigator version for the incredible mobility it brings...

Edited by Shaadea

There are so many ways to play Boba Fett. Here are my two favourite.

The Tanky Fett: PTL + Stealth + Flight Instructor = 49

Thats 3 dice + an evade + focus each turn, and there are good chances you can reroll blanks on defense. This thing will out last Chewie Falcons.

The Fettigator: HLC + Expert Handling + Navigator + Engine Upgrade: 55

You will always be able to fire your HLC: bank 1 + barrel roll = you end up behind where you started the move. Boosts to get you out of range or into range. Its my favourite build.

Tanky Fett might be better served with a Recon Specialist for 2 focus a turn?

I was thinking some about those 2 FS build, with Kath being my hard hitter and Fettigator for general getting on opponents nerves. The thing I like most about 2 FS with one being that 50 something heavy load ship is that if flown correctly it's almost guaranteed that the heavy FS will be without collision, able to get the 2 Focus through Recon - you just have to fly them in line, and the second take the position of the first; of course that works only if the first goes first, and here's the problem with Fettigator: PS8 makes him go last when he has to go first.

So that combo will not work, I will stay with Fett being the heavy load (if something goes wrong with clearing the spot for FS1 then Fett should still be able to get clear).

Means I need something with lower PS (easy) as front(wo)man. I'm tempted to go with Kath and give her elusiveness... Yes, I know, what a crappy EPT, but then it enhances the chances to avoid a hit, at least get rid of a nasty crit! And it's multi-use without spending action. That should keep her around for some time.

That would be 40 points already, leaving me 4 points to get her some bang or some other nice stuff. If I'm really concerned about her safety then I should go with a Shield upgrade, or maybe a Stealth (if I feel like the lucky type... which mostly I don't). There's not much else I could get for 4. The almost mandatory Recon Spec maybe, or a missile for the Alpha strike.

Another way could be to ignor ethe missing EPT slot (not really needed) and go with a standard BH, running a Autoblaster build similar to the one RealStarkiller posted earlier - after all the front shop is supposed to get close. Standard BH has 11 points available for upgrades, Autoblaster + Recon is only 8, could go with a Bomb or Stealth device or Hull upgrade. Krassis would also be a possiblitiy, again with Autoblaster... Less points to play with then, but a little bit more reliable when it comes to dealing damage.

Any further suggestions? I will start to run several builds this week on VASSAL vs different other lists.