We started our first RtL campaign. Little background, then some questions on whether it's bad luck or always starts this way. We think we have a fairly balanced group - Battlemage Jaes, Kirga, Tahlia, and Landrec the Wise.
We're going against the great wurm and after 5 or so very fun hours the score is the OL 25 - Heroes 11. Everyone in our group has died atleast once and we almost lost the 2nd level of the first dungeon when 3/4 heroes were dead. I don't want to go into everything but we spent almost all our starting money on weapons/potions/armor and the 1 skill that each character has is decent enough.
So I don't want to publish too much information that's in the RTL materials, but we drew dungeon levels, 40 (A minions), 2 (D minions), and then 26. We had 2 blood apes, 1reg/1master dark priest, and some razorwings dropped on us as spawns. We manage clean out 1 and 2 dying at least once each and most of us twice. We have probably 1500 coins and 11 XP each at this point, but leave the dungeon before starting 3 as we're bleeding conquest tokens at better than 2:1.
Our 11 CT came from the first 2 leaders, 2 town portals, and a chest w/o treasure. Could I have missed something? The OL got CT for us opening chests(Great Wurm ability), 2 weeks and massive kills. Does the game always start this way with the weapons the heroes have access to being fairly inadequate for the dungeon leaders and plethora of masters that get spawned? A basic crossbow barely dents something with 12 health and 5 armor for instance. Should we go after items, skills, or dice upgrades first? We feel as if we are behind the 8 ball already as we are probably about to have a group of monsters become silver and we can barely kill the copper levels we encounter.
I mean dumb questions I'm 95% sure I know the answer to - Killing a dungeon level leader is 2 CT for the party not for each hero, right? When you open a chest and a blank is rolled you only draw 1 treasure for the party not 1 per hero right? If you have any other suggestions or observations we'd love to get it right rather than continue to make it really tough on the heroes. Playing for weeks know we are over matched won't be something we'll repeat soon.